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Dan22

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Everything posted by Dan22

  1. I have new models I made today for you guys! Hope you enjoy! Electric Guitar: Electric Guitar Render: Metal Barrel: Funny Model: Thats for this time guys, Hope you like it!
  2. Make sure you do the calculate normals for the model in leadwerks itself as if you dont do that the texture doesn't show but after it does! This was done with models from ateria Hope this Helps!
  3. Just made this while bored today, hope you like it! Front of Iphone (In Maya): Back of Iphone (In Maya): UVs (In Maya): Final Render of Iphone (In 3DS Max):
  4. Got some time to model today and yesterday and I also did some nice renders for you guys! Cleaver Ambient Occlusion Render (3DS Max): "Look Behind" Spelling Blocks: Old Wrench: Wrench Ambient Occlusion Render (3DS Max): Been Learning how to make nice renders of my models in 3DS Max (Since I dont have the version of maya to do it) and I must say its looking good. What do you guys think?
  5. My First Ever Decent Model Made!!!!!!! Took me around 1hr 30 minutes to make however the results are pretty impressive, still WIP! Carving out the model from scratch: Adding Normals to the Cleaver: Quick UVing and Texturing: Still in progress, going to post final product once finished but what do you guys think so far?
  6. Yeah for me, its leadwerks only. Any other game e.g left for dead 2 ect works for me but not leadwerks.
  7. Yeah, right now you can only create simple brushes which I think should definetely be changed asap. The reason also for slice and vertex tool is that you can really optimise the level also using these tools by using less faces shown meaning you can caulk more brush faces.
  8. I got it working by refreshing my steam files and restarting my pc, No more crashes since and I can freely do what I want on steam now. I also only open leadwerks via shortcut and no problems as of yet. Refreshing Steam Tutorial: https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638
  9. Just to make it easier i'll paste the entire fragment section:
  10. I have been trying to get blood textures and various other materials such as faked volumetric lighting, to be implemented into my level but the thing is it has to be a solid colour and does not work if it has any slight fade to alpha. Example (Tick Means It only works like that, Red Cross Means it won't work): As you can see, the top picture will not work as it has faded areas and using the alpha mask shader does not work with it, however it only works with solid materials with an alpha background. Any solutions or methods doing this? Or does a shader need to be made specifically for this? If so, please reply and if somone could kindly make a shader for this for the whole community it would be very good as its annoying having to use cartoony looking blood and other materials because it doesn't work. Thanks.
  11. -Animated Fake Volumetric Light Models, Like: -That scripted plane model you told me about to make these: And generic trash models: -More Light Models Basically, the volumetric lighting and the light models would just make scenese look better and would look pretty to tech demo the engine
  12. This is really annoying me now, ever since I tried loading leadwerks yesterday my steam keeps crashing with the same reason ;/
  13. I literally just got the same issue while reading this topic LOL
  14. Nice work Josh! However does it work both ways? I would like to map in source sdk and then import it into leadwerks.
  15. wow 3d world studio looks almost identical with source sdk I love it
  16. I also get the same with prefabs that I change texture on. Looks good in the scene window. But when you play in-game it looks the same as the prefab
  17. +1 Just happend to me also, broke everything. Won't even load :/
  18. So, today I was wondering how to make Shaders for Leadwerks, I have no coding experience so this is an overwhelming task. Then I remembered seeing a visual shader editor, and I remember theres one called Source Shader Editor. I thought maybe this could be a breakthrough in making shaders in a more simple mannner. The Steam Wiki page states (link below): Example in the editor: Now after talking with a friend, it seems that shaders in leadwerks are in HLSL so I am wondering if this could be used? Beaware that the page has a disclaimer at the bottom of the page so I feel that if somone has experience with this stuff, they could test to see if it works? I don't want to break my new graphics card from not knowing what to do. But if anyone tries this out and can reply to confirm if this can be used would be great. I do not have knowledge on creating shaders so I do not know if this would work but its worth a shot Page Link: https://developer.valvesoftware.com/wiki/Category:SourceShaderEditor It also includes alot of tutorials and is free so if this works then it would be a big bonus to new users. Thanks!
  19. Sometimes when I am playing the game it freezes and crashes bringing up the same error. But only happens rarely.
  20. I also sometimes get this problem and I have a geforce gtx 780.
  21. There is a broken door which smoke is coming through, but I don't have the model yet so when i do get it we can add it in
  22. Metro Last Light Inspire smoke emitters: And Notice the blood decal and manhole on the floor
  23. Just playing around with the blood
  24. Thanks! Got it working in the end! I wanted this feature as I can do many things, for example: Now I can Have blood on walls and signs ect without having a completely new texture to intergrate it. Also I can now fake volumetric lighting which I will demonstrate in soon!
  25. Yeah I saved it as .JPG because the glass texture was also jpg so I thought that might be the problem. However I did use the alphamask shader before I wrote this and it didnt seem to work. I'll try again and see if it works still. Examples: Result with Shader: Material Setup: .PNG Image in-game:
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