Certainly. Here is the PNG that was given to me when i baked the object. (WONT LET ME USE A PHOTOBUCKET EXTENSION) http://s1110.photobucket.com/user/STaSHZILLA420/media/LPT.png.html?sort=3&o=1
Here is a picture of the model im trying to use.(WONT LET ME USE A PHOTOBUCKET EXTENSION) http://s1110.photobucket.com/user/STaSHZILLA420/media/Tree.png.html?sort=3&o=0
These are the steps I used when trying to import my model and texture to Leadwerks.
1. I made my model in Cinema 4d R14 and made my own textures.
2. Then, I selected my group of objects (null) and went to object and then Bake Object
3. I set my texture to be baked as a PNG and set the res to 2048x2048. ( I heard its better to have a res divisible by 8)
4. I then exported my model as an .FBX
5. When importing my model, It show up perfectly. I'm having trouble getting my baked texture image to properly wrap my model. When i generate my Mat and normal map, and then apply them, it just adds the mat on each polygon but it would be the entire image and not just the piece thats supposed to be there.
Hopefully this was a sufficient enough amount of information to help solve this problem. Thanks again for responding so quickly.