Jump to content

STaSHZILLA420

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by STaSHZILLA420

  1. I was more or less trying to make the model ( 7 pieces with 7 different textures) into one complete model with one complete texture. so i can basically "re-wrap that one texture back onto the model inside leadwerks. That does not work.
  2. yes. That could totally be the problem. Ok. so i build my model. Then i merged all the objects and their textures into one model ( not NULL, but actual polygon merge) now the model have about 6 textures. when importing, id have to import 6 different texture files? What about displacement then? this way wouldnt support that.
  3. So baking the object and getting the texture in a single PNG like the one i sent is the right way to do it? I just feel like theres is one small step that im missing. Is there a tutorial for this specific situation? Thank you for your help.
  4. Certainly. Here is the PNG that was given to me when i baked the object. (WONT LET ME USE A PHOTOBUCKET EXTENSION) http://s1110.photobucket.com/user/STaSHZILLA420/media/LPT.png.html?sort=3&o=1 Here is a picture of the model im trying to use.(WONT LET ME USE A PHOTOBUCKET EXTENSION) http://s1110.photobucket.com/user/STaSHZILLA420/media/Tree.png.html?sort=3&o=0 These are the steps I used when trying to import my model and texture to Leadwerks. 1. I made my model in Cinema 4d R14 and made my own textures. 2. Then, I selected my group of objects (null) and went to object and then Bake Object 3. I set my texture to be baked as a PNG and set the res to 2048x2048. ( I heard its better to have a res divisible by 8) 4. I then exported my model as an .FBX 5. When importing my model, It show up perfectly. I'm having trouble getting my baked texture image to properly wrap my model. When i generate my Mat and normal map, and then apply them, it just adds the mat on each polygon but it would be the entire image and not just the piece thats supposed to be there. Hopefully this was a sufficient enough amount of information to help solve this problem. Thanks again for responding so quickly.
  5. Ok I'm also having a problem with cinema 4d and importing into leadwerks. The model itself is fine. The texture when added, seems to wrap wrong. (like applying my png across all faces. now specific faces.) I'm baking my objects in cinema 4d into png format. What am i missing here?
×
×
  • Create New...