I think you guys are missing the point of this project. It's not to make a AAA FPS, but to serve as an example to the licensees of the capabilities of Leadwerks and hopefully kick-start some projects. In my eyes, this project should be simple but still have enough functionality for others to use as a base. For example, we don't need 30 different types of characters, abilities, weapons, vehicles, or maps. Just 1 of each of these will do fine. The simpler this project is, the sooner it can be put to use. The sooner it can be put to use = many more Leadwerks projects further in development (which will ultimately prove as a testament of how easy Leadwerks is to develop for = more $$$ for Josh).
The release of fully working source-code to help kick-start other projects is a tried and true method in the game industry. For example, the number 1 most modded engine: Source, has some 5,000 mods in development with 100 already released. I believe this is for two reasons, the strong community of source developers and the total release of the source code for both HL2 SP and HL2:DM.
In short, this project best serves as an example for Leadwerks licensees -- not as the next big MP game. Hell, this project doesn't even need to be fun or balanced. As long as it has a solid multi-player FPS infrastructure, than that's good enough.
Now I'm not a 2.3 licensee yet, but when I saw this thread, it turned me from a skeptic to a Leadwerks enthusiast. However, seeing the recent replies to this thread today, I felt compelled to bring this to Josh's attention.