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drarem

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Posts posted by drarem

  1. I have one mdl, scene mode scale shows 0.01, 0.01, 0.01. another mdl has scale of 1.2, 1.2, 1.2. how can I make both of them the same without altering them, so I can apply a universal scale to each one? I think I'm asking for a local over global scaling?

     

    Thnk.

  2. And when I remove the .mat from the hex-edited .MDL file using the model editor, then reapply the same .MAT file, my model is now invisible. No idea about that yet. This is still in linux.

  3. I think I found one issue, when using a model created by windows and trying it out on Linux.

     

    I copied a .MDL animated file from Windows which looked good, to Linux. The mesh was white on Linux.

     

    I opened up a hex editor and found that windows had stored the directory name of the textures in lower case, but linux is case sensitive. The paths on my system are uppercase.

     

    This could be true of when receiving objects from others who use windows and attempt to port to linux.

     

    Let me know if this doesn't make sense, probably was discovered a while back though.

     

    Work around: don't use upper case names in the paths and filenames on Linux.

  4. Found one issue. I copied the .MDL file from Windows which looked good to Linux. The mesh was white. I opened up a hex editor and found that windows stored the directory in lower case, linux is case sensitive. If you have upper case in the folder names and go from windows to linux, it is blank. Same with receiving objects from others who use windows into linux, check out the MDL file and the case of it. Let me know if this doesn't make sense, probably was discovered a while back. Will report as a bug.

  5. Still on windows 8:

    On the Exception violation error, I found if I click Save instead of the 'X' to save/close, it seems to have better luck with not crashing.

    I'll have to revisit the 'invisible parts' on linux, now that I've realized a bit more about models and animations.

     

    For example, the game would crash because I extracted/renamed 'attack' instead of 'Attack1' which is what the MonsterAI.lua script is

    looking for. The model editor is still flaky on linux with playing animations though.

  6. Also when I import my model using windows, it shows up as pitch black even though I thought I unwrapped and modelled it. It looks fine in blender.

     

    Thanks

     

    UPDATE*** used MDL exporter for Blender, now I get textures in Windows. But it doesn't fix Linux.

  7. Any chance of the 'parts invisible' in the model editor for Linux being fixed? I opened up the default crawler and when playing different animations, parts of it disappear while it's animating.

     

    Thanks.

     

    LXDE 14.10 x64 12G ram NVIDIA 760GTX

     

    I figure when that part is fixed, we shouldn't have invisible animated models in the scene anymore either.

     

    Of course the crawler looks fine in-game, but I think I would have to boot to windows 8 to create a new animated model, extract animations, etc.

  8. What I find with beta updates is, if you changed App.lua, FPSPlayer.lua or other, you may need to look in your project folder, find the latest **.bak file created on same day that update happened, rename your .lua file and then rename the .bak file to the App.lua or whatever changed with the beta update. Does this make sense?

  9. When using beta update 3.5, I tried updating existing projects including default using project manager and it gives me 'Template lua not found'. I have both lua and C++ versions, but neither is listed. I uninstalled and reinstalled from Steam, still can't create or update the projects.

     

    I try to create a new game and it crashes.

  10. If powers of 2 was obsolete with opengl 2+, why are we still using it with the required opengl4?

     

    Case in point, I looked at a PNGs I copied to my image leadwerks folder with resolution of 1600x900. It becomes 2048x1024 as a .tex file according to when i click the info button in assets. This causes some barely noticeable blurriness when downscaled back to a 1600x900 window.

     

    Thanks.

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