drarem
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Posts posted by drarem
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what would be a good way to access a control panel in a space ship? if the panel was a texture on a 3d plane or box, how could i get the mouse to interact and map to the different (2d texture) controls in 3d?
Thanks.
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I'm thinking to save more than one stat, i would have to create several 'boards' instead of just one.
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1) Is there a way to reset the score on the leaderboard?
2) Can a string be passed to it instead of a number, to store more than just a score?
Thanks
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if i make a goombah and a mario models by approximating it with how it looks, would i be sued by Nintendo? Thanks.
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are models with 15k polys too much per model? Or what is a rule of thumb for this engine? Thanks.
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Any update on this yet?
Thanks
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Figured it out, a model using the latest blender in steam (3.76b), exporting selected to FBX.. when I try to create a prefab and place on the map, then I try to publish the standalone, with 'include only used..' checked, Leadwerks crashes instantly.
If I use only the model, resize it and (without the prefab on the map), it doesn't crash and builds perfectly.
Could someone take a look please?
Thanks.
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Leadwerks crashes when I try to build a standalone with 'include only used assets'. In the folder data.zip ends up being 0 bytes.
It works if it is unchecked however, but of course it ends up being 1.37Gb in size.
What am I missing?
Thanks
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Wow, thanks..
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Here's what happens, where fileinput starts out as a table..
local astr = fileinput.tostring()
System:Print(astr)
-- looks ok
System:Print("as:cahr = :"..string:sub(astr,1,1))
-- error, expecting string got table
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I thought this would be an easy task.. how do I get a substring, like the 5th byte of a string? Such as this:
"ABCDEFG"
> return 'E'
Thanks
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thanks
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I want to use addforce to an object, but want to keep it 2d. For example, if i have an egg-shape and want to move it around by adding forces, if it hits part of the terrain or a box, it rotates out of control and/or moves into the 3rd dimension, thereby making it where you can see the entire level either more or less. This destroys the 2d immersion. Or even in 3D, the controlled object spins out of control if it hits a cube or other part of scene.
if i try using setposition, i'm thinking the physics wont work on it.
Thanks.
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We are doing that with metal planks, if it's invisible it looks like the creature is walking on an invisible ramp
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I find i can stand on a rock and camp my enemies, due to nav mesh on terrain and rock being a discrete component to the map. Is it possible to extend the nav mesh to the rock in some way?
Thanks.
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Why does the material editor lower case the filename, such as:
guntexture_normal.tex
when on the disk it's stored as:
guntexture_NORMAL.tex
This is probably why half the textures in Linux are invisible and difficult to work with, when importing projects to work on linux. In linux, upper case is not ignored, sorry Windoze..
Thanks.
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here's a guess, don't know if it's practical, but constantly ray pick from camera to your model. if it gets intercepted by the base mesh or terrain, then change the material temporarily on the prefab or mdl to a different material, perhaps brighter value with only the Z-sort and depth mask checked. You can play around with it manually using the editor and the materials.
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Nevermind, think it's my goof.
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Exporting from blender 2.76 as fbx, a simple model is invisble. Using latest LE beta on windows 8.1 Attached fbx file.
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Can that be fixed in the future, if a stat drops.. if a custom string could be saved instead of numeric data, that could be one way around it.
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It didn't seem to work for the Scorpion I tested in the workshop. I added this to MonsterAI.lua (that Josh gave us awhile back):
In Start() function:
SetCollisionType_(self.entity, Collision.Prop)
and then add this:
function SetCollisionType_(entity,mode)
entity:SetCollisionType(mode)
local n
for n=0,entity:CountChildren()-1 do
SetCollisionType_(entity:GetChild(n),mode)
end
end
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Two quick questions:
1) when i first did a 'SetScore' and viewed, it showed 'anonymous and some weird long number instead of 999. I restarted the game and it showed my id and the correct score.
2) Can it also store stats, not just a single score?
Thanks.
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Ugh.. thanks, twas my script.
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self.sprite:Release() doesn't work, i can hide it though. how do i free a sprite?
Thanks.
setlightquality
in Programming
Posted
When i change the light quality in-game a second time, it turns darker like it's additive or blending. How do I change the light quality without turning the game darker?
Thanks.