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LordHippo

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Everything posted by LordHippo

  1. LordHippo

    Model Editor

    Its really nice. I think it was the weakest part of LE2 in the art pipeline.
  2. Do you mean a light that modifies scene normal of its affected surfaces? What I understand is that something like a rain shader blends an animated rain normal on top of the scene normal. Is that correct? BTW, the first one is quite simple. It is a projected texture that blends on top of the g-buffer based on the scene depth. But it should be done between the g-buffer generation, and lighting step. So without having access to these steps of the Framework, the only way to do this is to rewrite the whole Framework. One other way that we currently use is to generate a decal mesh in an offline build step, and render it with overlay, depth mask and alpha blend settings. The results are good enough for us, as our decals can have normal and specular maps. But as it makes build step longer maybe I'll write my own Framework someday.
  3. Can you explain more about this technique? Or maybe a screenshot or a reference where it is explained? Maybe I'll do it if its worthy
  4. So how do you get the body of a model?!
  5. I think a high quality flame, pre rendered to an animated texture gets you the best result. Also you can combine that with a point light.
  6. I am looking for the gbuffer format. Is this table correct? Edit: what about HDR rendering? Does it affect color buffer format? Something like RGBA_8 to RGBA_16?
  7. Hi all, I was doing some lighting improvements, and wanted to know the exact frame buffer format? I saw it in an old document describing the deferred lighting in LE. But when I read mesh.frag I see some differences. So I thought there would be differences in bit numbers. So the question is: How many bits each render target have?
  8. I vote for windows, but I prefer osx for development.
  9. Got it. Thanks. I should read "readme"s more
  10. Thanks a lot. I had the same problem and I didn't realized it has something to do with the trees! ( There are about 2000 models in the scene I had problems with! ) So was this mentioned anywhere? If not, what anyone is supposed to do when he faces such a problem?! Also, is there any other model that is the same?
  11. Really nice. Waiting for that a long time
  12. I voted for physx, beacause I have used it for a physics based behavior controll project, that simulates a 3 DOF robot in near future in a field containing 10 foreign controlled robots and a passive body, many times ( 10000 simulations, each lasts about 10 seconds in simulation world time! ). Back then I test it on both LE2's Newton and physx. Physx was about 2.5 times faster! By the way the GPU implementation is really nice, since some physics calculations are really parallel processing ready! EDIT: you can read more about the simulation here.
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