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Guppy

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Posts posted by Guppy

  1. That information would be good posted and pinned somewhere, since I pre-ordered and did not see that the lua library for linux would be included in the game engine...

    Thanks for the heads up...

     

    Even if it didn't have it builtin packages have been auto installing dependencies for the past 17 years or so.

  2. From an NY Times article

    According to a person involved in the deal who was not allowed to speak publicly because he was not authorized by either company, Facebook eventually plans to redesign the Oculus hardware and rebrand it with a Facebook interface and logo.

     

    So yea.. Facebookulus indeed

  3. Spotted this on gamedev and figured it would be interesting to people here

     

    hxxp://www.youtube.com/watch?v=aw6Vi-_hwy0&feature=share&list=PLW3Zl3wyJwWMpFSRpeMmSBGDShbkiV1Cq

     

    btw - how do you embed youtube videos/playlists on this forum?

     

    okay it even nixes urls oO

    • Upvote 1
  4. actually I don't like that 1 bit.

    I'm not on facebook cuz they cheat on people.

     

    What will we see next time Oh my if someone got scarred in horror movie with a creepy voice acting he'll never be able to get a job?

    Good Job!!!

     

    Stuff should be anonymous but they are trying to provide data. Not to mention in a way for spying after you.

     

    Obviously you don't like it - it's meant as a dystopian future vision. I think that was pretty obvious, what planet are you from? blink.png

  5. Great, another product going to fail (or to be sold at 1000$ and so fail). I wish so much to see the very end of Facebook, Zuckerberg and all his billions. Above all I would like all those big names (Facebook, Apple, Microsoft, Google) to stay out of everyone else's business, God damn these billionaires.

     

    No,no It will be sold at a semi resonable price $399 and come with such wonderful features as full vision ads based on your usage patterns - courtesy of the the rootkit driver that streams all your browsing and IM history directly to facebooks servers for anonymous usage statistics and ad profiling. Other such features include new improved "share to facebook" that automatically analyzed pupil dilation to share screenshot of stuff your really excited about and lets not forget the truly amazing social aspect where all your friends can see that your using the "facebookulus social integrator®" and look in on you so you can be social with out having to go through the tedium of sharing.

     

    Facebook - because YOU are the product!

    • Upvote 4
  6. Blender is at times downrigth counter intuitive so to get any work done you need to build muscle memory, start here and just repeat until your fingers start moving on their own when you want to do something.

     

    http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/

     

    after that knock your self out by googleing videos and/or visiting the store http://www.blender3d.org/e-shop/default_dvds.php

     

    One very good dvd that's sadly now sold out is the "Low Poly Character Training" from cgcookie.com - you may be able to find it used, but supposedly it's available to citizens members so a 1 month membership may be the better deal. ( and no I aint selling my copy, I still use it as reference from time to time )

    • Upvote 1
  7. A plugin system to the editor will do just fine. There is no need for LE to be open source.

     

    This, very much this. Though I'd also like to somehow be able to extend the built in classes either by replacing them entirely or some kind of hook system.

     

    However, I feel with the Linux release this is going to be brought up more and more by the Linux users. They are almost like bullies wink.png

     

    Not all of us are unwashed religious nut jobs like stallman! tongue.png

  8. The masses don't care about the differences between the Linux flavors and don't want to put effort into thinking about it.

     

    You must be new to linux, the major reason people switch distros is for technical differences - such as default/supported DE, package system and release method.

     

    Usually the first reason they switch is the DE - having seen somebody else using something different they liked or simply having too much trouble adjusting to their current.

     

     

    As for the whole "omg the software I'm using is dying" - that's the beauty of opensource, you can simply buckle up and maintain it your self ( or use money to make somebody else interested in doing it ).

     

    (and yes you can make money off of opensource, there are plenty of companies doing this - hell my dayjob is working for such a company )

  9. yeah that spam really helps here

     

    Josh *hopes* to have it out soon, barring anything unforeseen - should something like that happen he will push back the date ( as has already happened, it was originally planned for Dec 2013 ).

     

    So to answer the question;

    There is no release date set, it will be released when Josh feels it's of a quality ready to release - or more succinctly "When is done" Which has become somewhat of a motto for a large software developer.

  10. The premise of this project seems more built around Josh fixing issues the team has making the game. This isn't much different than Josh fixing issues anyone has today.

     

    The difference lies in that Josh is closer to the process than normally, a lot of bumps and bruises the is perhaps really easy to smooth out is normally not reported ( automating workflow, etc ).

     

    So what's in it for the different parties?

     

    Josh/Leadwerks: Shiny new promotional material; production blogs, and a simple ready made game licensees can pick apart and study - also the game it self if released on steam or the like could attract new developers.

     

    The team: Self promotion, more direct developer contact and pushing your issues to the front

     

     

    Already in this tread something has been uncovered that may not have been thought of before - how do you share a project between multiple parties, other than having a project lead that merges everything manually I don't see a way, so clearly here is some room for improvement.

     

    at any rate it's just an idea

  11. When using an android device the input box constantly loses focus (thus closing the OSK), I imagine it the same issue your having.

     

    I've yet to see it on the desktop ( using Chrome on linux mint 16 on all my computers )

  12. based on the code you posted Im guessing that 'Script.position' is nil - it refers to "self.model" which isn't set in the code snippet you posted

     

    also

     

    function App:Joint(parent_position, child, parent)

    joint = Joint:Ball(self.parent_position, self.child, self.parent)

    end

     

     

    Assuming that lua is like most other OOPs "self" is a pointer to the object instance meaning that self.child != child meaning that you call Join:Ball with (nil,nil,nil)

     

    that seems likely to cause a crash even if self.model is defined :)

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