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Posts posted by Guppy
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http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/viewports-r678
Does not work
WASD
Arrowkeys
Middle mouse
Mouse wheel
- / +
Zoom in/out from context menu
Works
Left click (select)
Rigth click & drag (look around)
Rigth click ( menu )
This is really putting a damper on level building
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When toggling the Z-sort checkbox on materials they loose shadows and specularity - is this intended?
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Steps to reproduce
- Make sure no instance of firefox is open
- Press F1 (or select 'help contents' from the help menu )
- Read help files
- Return to editor that is now completely unresponsive
- close firefox
- editor is now again
Note: my default browser is chrome, if I start firefox before pressing F1 this error never happens. This is because the call "firefox <url>" hands off the url by the master firefox thread and exits gracefully, but if firefox wasn't running the call creates a master firefox thread.
Easy solution is to ask the system to background the task "firefox <url> &", even better solution would be to use the users default browser
- Make sure no instance of firefox is open
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When you rigth click in the first GL context in the editor you enter look around mode and the mouse cursor develops parkinson - please just hide it instead of trying to keep it immobile the cursor it self serves no purpose in that mode.
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if I run it with a local version of lib png
LD_LIBRARY_PATH=badlib/lib/i386-linux-gnu/ ./Leadwerks
the steps to reproduce are
- Drag the scroll bar
- this causes corruption but it goes away when you release the mouse button
[*]Attempt to take a screen shot before release the mouse button
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and this happens http://i.imgur.com/JfDh7om.png (looks familiare no?)
running it without local version of lib png ( which causes any menus to crash LE )
- Drag scroll bar
This happens http://i.imgur.com/UJTFZoE.png
Taking screenshots didn't aggrivate the situation
- Drag the scroll bar
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I vaguely recall something about having to make that choice, question is how do we do that? maybe a premature question as the linux version isn't out for steam yet - but still
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You draw two images that are distorted in a specific way (can be done via shader), the tracking is HID based IIRC so that's not a problem.
What this adds up to is that you don't need Josh to add support, you could do it your self ( though obviously it would be easier to just check the occulus checkbox )
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If I come up with something clever I may participate.
This is a cool idea, it will be interesting to see what people come up with!
echo
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Not cool , for big levels you'l lhave to make a big skycube then, and in edit mode have camera near enought all objects.
I'll give it a try.
I agree completely - it's a horrible hack, but it beats no background. Maybe give klepto2 a poke and see if he released his shader?
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A sky for the whole level in fact.
LE3 have a skycube map and material in the skycube folder, hwo to use them to put a sky on the leve instead of black background ?
Nothing in LE3 manuel or getting started docs.
Normally you would draw the inverted cube first and then the level ( when writing your own "engine" ) - you should be able to achive the same in leadwerks by simply putting you level inside a massive cube.
But I seem to recall that the new way of doing this was with post processing? http://www.leadwerks.com/werkspace/page/gallery_legacy/_/skybox-and-fog-as-a-postprocess-r285
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I'm not 100% certain I understand the question so feel free to ignore this if I got it wrong
I think the problem is that you are adding force in a linear, which gives the wrong look/feel - so usually it's the force is distributed over a curve. I know that is somewhat hard to visualize - this may help : http://easings.net/
For instance the "easeInOutBack" function would be suitable for jumping
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Well about that - like I mentioned on google+ it doesn't solve the problem for me, it does increase my frame rate by quite a lot - but that only seems to compound the problem.
I'll try to figure out a way to throttle the engine this weekend ( unless you've a secret "limit updates to x" function tucked away somewhere? )
Also clean out your PM box
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Few things;
appmenu-gtk:i386 has been replaced by the architecture neutral unity-gtk2-module in later Ubuntu versions ( and why not make an installer that still relevant in 18 days )
you would want to flip around LD_LIBRARY_PATH so you local versions comes first, that way if you need a specific version it will actually get to be loaded - otherwise it will only be loaded if not found on the system, and you safer to delete the local version rather than the system one.
Otherwise good work - I'll admit I wasn't best pleased by that massive pile of symlinks in my systemfolders
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To cleanse my artistic palate so to speak I figured I'd do something very much different and start recording placeholder audio - but what kind of NPC/player sounds would be "universally" useful?
Here is what I have in the way of "dialogue"
- Yes
- No
- Affirmative!
- I can not do that
- I can not do that yet
- I do not have enough energy
- I need more resources
- Nope
- Never gonna happen
- Locked
- Still Locked
- This is a restricted area, please move along.
+ Various getting hurt/hit sounds
- Yes
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I wrote that I turn it off - because I think such a feature neds to come with The ability to turn it off. Even The current one is anoying
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I doubt all people wanting to use keys shortcuts in LE3 instead of gizmo.
Please stay on subject : we talk LE3 editor Gizmo only, not Blender or UDK or other software.
And how pray tell are we supposed to discuss this if we are not allowed to draw on our experience with other software that uses the EXACT same thing?
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It's the first thing I turn off in blender - but then I have hot keys for it there
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Been spying this one http://www.msi.com/product/vga/N760_TF_2GD5OC.html goes for about 230 EUR locally which isn't that bad.
But I'll properly hold off for a while, I don't yet feel the cards age in every day use.
Thanks for the chart gamecreator that was really helpful.
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This appears to be related to vsync. First, I can't disable VSync. If I have it on or off, it behaves as if it's disabled.
Second, the rendering only skips frames when the framerate gets fast...when the FPS reads a high value, like 100+, the visible rendering seems to slow down. If I throw a call to Time:Delay(10) into the loop, the problem actually goes away because the framerate can't get too high and start skipping frames.
Is this similar to what you are experiencing?
I'll run some tests tonight to see if I can confirm, thanks.
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That's the thing: I ám using GMail.
And I already answered you before: my IP does not match the one in that e-mail (209.85.215.46).
Besides, I can send e-mails to other people just fine.
Rigth - geodns says
209.85.215.46 US Mountain View,
California,
United States,
North America 94043 37.4192,
-122.0574 Google Google google.com 807
So yep one of googles outgoing servers has gotten itself blocked for spamming - you might want to tell them about these two lines
"550-"JunkMail rejected - mail-la0-f46.google.com [209.85.215.46]:36489 is in an
550 RBL, see Blocked - see http://www.spamcop.net/bl.shtml?209.85.215.46" "
And of course it works for other people - only people using spamcop ( and similar solutions using the same RBL lists ) will be affected.
you are aparently not alone in the problem: https://productforums.google.com/forum/#!topic/gmail/4J2-am8ud1w
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Will check it out.
Thanks, meanwhile here is a video of it to show I'm not hallucinating
First part - run mode, the lag isn't so noticeable in the video - it just looks like I stopped for a bit at the end, the last light show it quite well tho.
2nd part - debug mode, very fluid all the way.
If there is some sort of debug I can turn on that will help you figure this out do let me know.
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Not sure what you mean by 'hard-disk' recording - if you need to record the output of the program you may want to get to know JACK http://jackaudio.org/
Tool tip for active items not displayed
in Leadwerks Engine Bug Reports
Posted
Hovering over active items ( circled in red ) you do not get tooltips, UNLESS you first make them in active and hover over the icon - after this the tooltip works as expected regardless of state.