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alrusdi

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Everything posted by alrusdi

  1. Just updated to 337.19. Results are the same.
  2. I can confirm it. Very annoying bug with Del on Scene Tab reproducing in Ubuntu too
  3. Intel® Core™ i5-2400 CPU @ 3.10GHz × 4 8Gb RAM Recent proprietary driver from Nvidia (331.38)
  4. I have stable 60 fps in Debug mode on this map on Linux (Ubuntu 14.04 with GeForce GT 640)
  5. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/model/modeladdsurface-r342
  6. If i remove material from model - problem disapears. I can see full model with no hidden parts on it. But model lost animation as i described here
  7. In model editor. If i remove material from surface of crawler model - animation slider stopping to work. It still movable, but no animation displayed in viewport.
  8. Why not to do Blender exporter development community driven? Split the work into set of small tasks. Make github repo and we will do rest of the things. Give a reasonable and fun rewards to most active participants and everyone will be happy. Just writen a boilerplate code for plugin if it helps somehow. For now plugin is installable and has some UI, but do nothing.
  9. im posted here worng info, as DudeAwesome notes below
  10. Cannot press No or close dialog shown on screenshot below (it's reapearing again and again)
  11. GeForce GT 640 with proprietary drivers Problem is reproducing only in model editor with any animated modles But in main Editor or in RunMode problem is not reproducing (all models are seen normal)
  12. Ubuntu 12.04 x86_64 In model editor animated model seen only partially. On each animation frame different parts of model are hidden.
  13. Shadmar posted very specific installer for 13.10 http://www.leadwerks.com/werkspace/topic/9231-installation-script-for-ubuntu-1310/
  14. It's locale specific problem. So you need Russian locale for example to produce error. Solution is probably to point out to this problem in readme or make an additional check in Launcher.
  15. Is somewhere specification of this format? How changed .mdl comparing to .gmf described here http://www.leadwerks.com/wiki/index.php?title=Game_Model_Format ?
  16. It's good idea at least point to this problem in readme, because without forsing en_US Locale Leadworks is useless in Russia for example http://www.leadwerks.com/werkspace/topic/9249-31-standard-crash-with-segfault-on-attempt-to-edit-tex-file/
  17. Yes, GeForce 8700M supports only OpenGL 2.1 but OpenGL4 needed http://www.nvidia.com/object/geforce_8700M_techspecs.html
  18. Ubuntu 12.04 x86_64 Crash with segfault on attempt to edit .tex file I'm opening Editor with any project, going to Assets -> Materials and trying to edit any .tex with right click -> Edit then Editor crashing with segfault (no other messages in terminal displayed) PS: switching to en_US.utf8 locale helps (was on ru_RU.UTF-8) export LC_ALL="en_US.utf8" export LANGUAGE="en_US.utf8"
  19. It's probably works as expected. If you want run special map provide an command line argument with path to the map you want ./MyGame ./Maps/01-Introduction.map
  20. Im next it. Also if i'm opening Preferences->Viewports and pressing OK bug somehow desapearing Switch to Single Viewport not working also from menu
  21. Josh, at least you will know who is responsible for this group cassius, unluckily most of 3D-graphics terminology and some of the IT-terminology (like "drag and drop") can't be adequately translated into russian - so we prefer to write it "as is" - in this case untranslated
  22. Just created a group in vk.com (very popular social network in Russia) to publish news, videos, images, and other Leadwerks-related stuff in russian. Translated a basic feature list of Ledwerks into russian as starting point https://vk.com/topic-67595726_29537156 I've no any commercial plans at it - just want to popularize engine in Russia. Also if Josh wants to be an owner of this group - i'll take him admin rights at any time. Posting it here to ask if i'm doing something illegal from "developers or marketing of Leadwerks" point of you. Isn't it?
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