Andy Gilbert
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Blog Comments posted by Andy Gilbert
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@yougroove. Just wanted to say Im not new to moddelling i use 3dsmax and zbrush when developing models aswel as many other workflow tools including blender (your favorite tool).
This was purely a leadwerks csg exsercise to see what I could achieve using csg in leadwerks currently.
@shad. Ill have to try that, if it works as you say then It would great. Will open some good opportunities.
Andy
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Thanks for all the nice comments.
Rick, a while ago this was my full intentions until I learned that saving them as prefabs turns them into models so when you import them you won't get any of the nice self shadowing from the lightmap. it's a real shame as there is big sharing opportunity that's just waiting to boom but can't do....
Andy
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I had the same issue, had to do a full clean install which i didnt really want to do. Saying that i STILL get 'exception access violation' errors randomly from loading projects to changing from terrain tab to scene tab?
Some bugs to fix i assume.
Andy
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Procedural Terrain
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Excited! Looks amazing.
Andy
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Lighting enhancements and fixes in Leadwerks 3
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Hi looks good but I dont seem to have a lightvectormap.tex? Anyone else, there is a normal.tex?
Note this was using an exsiting project, a new project is fine. I seem to have alot of trouble with trying to use new updates on exsiting projects after updates.
Andy
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Leadwerks 3.0 update now available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Im a bit confused about this:
After the update i have created a NEW lua project and created a NEW map, when i try to run it, it errors with:
Map file version 12 not supported.
You also say:
It is recommended that you delete the following files:
- Leadwerks/Editor/Templates/Lua/$PROJECT_NAME.exe
- Leadwerks/Editor/Templates/Lua/$PROJECT_NAME.debug.exe
- Leadwerks/Editor/Templates/Lua/$PROJECT_NAME.app
- Leadwerks/Editor/Templates/Lua/$PROJECT_NAME.debug.app
If i do that then create a new Lua app, i cant run it as they are missing?
Andy
- Leadwerks/Editor/Templates/Lua/$PROJECT_NAME.exe
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Looking forward to it.
Andy
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Shadmar that would be great to have a play with them if you don't mind of course. How do you want to get them over to me?
Josh I do agree, and like I said I know the future renderer will bring them big graphical features back. But in the videos I watch of left 4 dead there's a torch being emitted and that torch lights up everything, models and geometry? What I did notice is the torch doesn't effect the shadows of the zombies, but nevertheless they do have some basic projected shadows from somewhere. And I guess this is what's missing the most, simple shadows for animated objects and maybe some dynamic lighting for csg, even if for pc/mac use only.
Thanks
Andy
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Yougrove, i honestly think you just enjoy typing.
I am aware of this, hence in my post i refer to the "current version" of leadwerks 3.I would say, wait for next update, make all your level in some modeler and use only real time shadows
I know this as i explained in my post.Normal map is coming for BSP i read on the forums (so you'll have normal map + light map on your BSP level)If you need different shaders for the base level , you'll better choose models and not BSP.Same again, i said in this in my post?
Are you a modeller? Baking normal maps is a process of baking a normal map from a high-poly model, this is the only thing i can assume you are refering to. But again, like i mentioned, normals and spec on models is no problem, but models dont cast or receive any shadows on other models in this current version of leadwerks3, nor does BSP have normals or spec (at the moment) so in a complex scene there are visual conflicts that make the scene look bad.Use Baked normal maps (normal maps transformed to gray levels)I seen that , even on Uncharted game.
You won't notice the difference alot , specially in a action game.
It depends if you target eye candy with dynamic lightening, or simple normal map look ?
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Ahh thats good then.
Thanks
Andy
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Josh just to clarify, you state its $199/199/199? Is that $199 for PC and $199 each for ios & android module.
Or is that $199 for 3.0, $199 for 3.1 and $199 for 3.2?
Andy
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Its good how the mobile addons are seperate but I guess the bit i dont understand is $999 for Leadwerks 3 base product for Windows and Mac despite having graphically less features than LE2 which was took out for mobile. So for people like me who arnt at the moment interested in mobile and who own LE2, is it worth $499 (or $999??) i cant see how....So for me its LE2 for now.
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Hi Yes that pretty much nail on the head pixel, i use normal texture layers with slope settings, and apply a base layer that is made up of errosion and weathered data from world machine, that still obviously needs tweeking in photoshop but not alot to get a good result.
Low FPS: Because its on my not-so-good laptop, (easier than sitting on my not-to-much-better desktop)
Thanks for comments
Andy
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Thanks Michael, appriciated your models are inspiring
Andy
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Thanks again for comments
Roland, yes its a possibility. Ill have to have a talk with Josh.
Thanks Chris, although i do enjoy making them, theres only so many you can do in one go before your mind starts wondering, but the catch 22 is, a few just isnt enough, so i understand
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Hi thanks for the comments.
DigitalMAx, the for dester look im using the bundle textures with the LE editor, and as for the layer restrictions i just play untill they look right.
Michael, no detailing done and so from ground perspective things are obviously not as detialed, but with local details I.E Rocks, cliffs, trees ETC it hides and loss of detail. Ill upload some now though.
Thanks Paul.
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Hi, what is OO Single-State system, how will i benefit and whats the difference between what ever it is now to single state? Im confused with it. Thanks
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I cant believe you started with DB and you was the one who made inca! Back in my DB days i tried that a few times wondering how i could make the equivelent! Never managed it!
Learn somthing new everyday!
Andy
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I Agree too, I am really liking lua alot. Although heard of it, i had never used it up until now, and think i wil ldo for a long time now.
Andy
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But.. i 100% agree with you josh, and really look forward to more docs and making the excellent feature packed engine more useable, or easier to understand...Hmmm i dont really know how to explain it, but im sure you understand.
Andy
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I looked at blitzmax and really like the way the code looks, but it seems that LE support is geared towards C++ which i understand from the point of view of AAA games, but with LE developed in blitmax (correct me if im wrong) i would have thought this would be geard towards blitz users.
I have the problem of being a full time delphi developer but unfortunatly there is very little support for delphi and i dont want to be the only 1 of a hand full on the forums that use LE & delphi. So im currently using C++, simply so i can get max support, but i am finding it difficult my C++ knowledge is very little.
Andy
CSG editing in leadwerks 3
in Leadwerks 3 Experience
A blog by Andy Gilbert in General
Posted
Im waiting for this also, been requested but been told it will have to wait.
Andy