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Natural Looking Terrains


Andy Gilbert

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blog-0915344001347610405.pngAs well as enironment models, they need some nice terrain to be places upon. This is another part of the pipeline that I belive can make or break a scene. Getting natural looking terrains can be difficult but there are some excellent tools out there to help us.

 

One I use in world machine, once you get your head around the software its really good. Most of the time I make make a hightmap else where and use world machine to refine and add weather effects.

 

Another one i have used alot is well know L3DT and sometimes still do, i used this to create my initial terrains for my (on going) parafly simulator project. (www.parafly-sim.co.uk)

 

Anyway here is one with two different texturing looks, each use only 3 texture layers.

 

terrain1g.png

terrain2e.png

Thanks

Andy

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Hi thanks for the comments.

DigitalMAx, the for dester look im using the bundle textures with the LE editor, and as for the layer restrictions i just play untill they look right.

 

Michael, no detailing done and so from ground perspective things are obviously not as detialed, but with local details I.E Rocks, cliffs, trees ETC it hides and loss of detail. Ill upload some now though.

 

Thanks Paul. :)

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