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Pancakes

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Blog Comments posted by Pancakes

  1. I would be very careful before jumping into bed with investors unless you KNOW FOR A FACT that you have the EXACT same long term vision in mind. I know that Blade3d, now defunct, and another project I won't name out of respect for what they are doing allowed investment capitol in order to grow the size of their operations and in the short term it was great but a little down the line and it started to hurt them.

     

    Blade3d was bought out and then cannibalized by investors. It was one of the best editors out there but the investors just didn't care they said, "Where is the bottom line, TODAY" they didn't like it and they just screwed the founders and did whatever they wanted with the software which was in that particular case, was to bury it.

     

    Then the other project got a lot of investment capital which grew their project a lot in the begginning. The investors wanted big picture features, while their customer base wanted the same features but they wanted to the little ones first. Anyway because they are bound to contracts with their big investors they have to priorize what they want. Which means they have, big and difficult to implement features that they have to put in first, while the smaller ones have to wait. As a result you have a strange development process that equals them having lots and lots of delays. That's my take on it, even though not being in the company myself I couldn't speak with 100 percent authority.

     

    Anyway, I think one of the coolest things about Leadwerks is the fact that the development team is so small and nimble. You guys are very flexible to do whatever you want even it if means to buck popular conceptions in favor of 'risky' innovation.

     

    You guys are sort of like Blender , which I mean as a compliment, and the sculpting program 'Sculptris'. Sculptris avoids handling sculpting the way that Zbrush does, is much much smaller, has a much smaller dev team, and yet somehow it mangages to have all the features that actually matter and it does what it does exceptionally well.

     

    Investors don't always understand how to be or how to make a Sculptris or a blender or a Leadwerks but guys like Josh do. So, my only advise is to make sure your investors share the exact exact exact same vision as you do whereever it is that sharing the same vision counts the most.

     

    I'm of the belief that game engines are works of art. And goodness knows that money doesn't always respect art the way that it probably should.

     

    Go LE

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