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DaveLee

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Blog Comments posted by DaveLee

  1. Thanks everyone!

     

    @Roland: I was the lead artist and the level designer for this project, but all of the natural props (trees, bushes, rocks, etc) were created by Michael Betke along with a few other props like the metal shed, the wooden shipping pallet, and the yellow oil drum.

     

    It's tough to come up with an exact figure for the hours invested in this project, but I do know that it was well into the hundreds of hours, and quite a few late nights!

     

    I'm not sure what my next project will be or when it will be (I'm actually getting married in a couple of months, so my current project is building a very real-life house), but you may see more of my work in Leadwerks in the future. :D

  2. Thanks everyone! It's been a long road, but I'm very happy with how it's all coming together.

     

    @Mumbles: I really do like this lighting much more than the overcast lighting. For an accurate overcast scene, I really needed to get rid of most of the main direction light in the map (which would have gotten rid of most of the shadows as well), but that would have looked rather flat and boring. I think the new light setup is much more visually interesting. I fixed the blog title too. That's what I get for relying on copy & paste!

     

    @Josh: It's actually a slightly modified skybox texture from CGTextures. I just spent some time aligning the lights to an interesting angle, and setting up a good color mix between the directional and ambient lights. After that, it just needed some work with the Environment object to get some good fog that fit in and a nice balance of brightness, contrast and saturation. I have this scene at 0.8 saturation at the moment.

  3. @omid3098 - Good eye! I think I'll redo the base metal texture.

     

    As for the motherboard brand, if you look carefully (or not so carefully) the brand name is visible in that image. :) It's strange, because it's a very good brand. I've been buying their graphics cards for quite a while. They do have excellent 24/7 tech support, thankfully.

  4. You pretty much nailed it Flexman. I'm using a 2 color vertex color modifier in 3ds Max with black and white. White is the stucco, and black is the brick. I actually have a dummy "checkered" texture applied to the blended parts of my model named "barracksblend" in Max, and my barracksblend.mat file (posted in the blog) then defines which textures the vertex colors apply to the model in the engine.

  5. I've found that the newest nVidia drivers under Windows 7 are rather subtle about resetting. Previously my screen would flicker or black out for several seconds, but now it flickers and resets so quickly I sometimes don't even notice until I realize that performance has dropped.

     

    What Josh says about heat is true though, it shouldn't get to a point where the card is too hot. My problem is more related to overloading my GPU I think (Running Leadwerks, 3ds Max, Crazybump and other apps that use the GPU all at once).

     

    Just to make sure that heat isn't an issue, if you have an nVidia card download the EVGA Precision Tool and use it to set your fans at 80 or 90% manually when needed. Sometimes the auto-fan tries to play catch up too much.

  6. The slowdown could be caused by your Windows video drivers resetting. Occasionally when I'm running Leadwerks with everything on high, my video card will get very hot and it may stop responding. This causes Windows to reset the video driver, which may show as a quick screen flicker. After this reset, the a temporary driver is loaded until you restart and the real driver is loaded once again. The temporary driver will only give me single digit FPS.

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