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VeTaL

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Posts posted by VeTaL

  1. // And a OpenGL 4.1 card doesn't need so much power, because it can do much more polys with hardware tesselation, while in a OpenGL 3.3 card most power goes to drawing all polygons individually.

     

    That has a point. Moreover, GT 540M was finished (presented) this year.

     

     

    Well, then, whats the difference between "gaming" laptops and "usual" ones? Except shiny cover and, maybe, some additional marketing and PR?

  2. I'm looking for a new laptop now, among ASUS K52JV and ASUS G51VX

     

    ASUS K52JV is brand-new and has GT 540M.

    second one was bought in USA somewhere in this January, and is sold for $700 by my friend, it has GTX 260m on borad.

     

     

    The most interesting part:

    Due to the wiki ( http://en.wikipedia.org/wiki/Comparison_of_Nvidia_gr…_processing_units ), GTX 260m is better (in GFLOPS and some parameters, except directx 11 and OpenGL 4.1):

    1310718000-clip-154kb.jpg

     

    But due to the benchmark ( http://www.videocardbenchmark.net/high_end_gpus.html ), GT 540M is better

    1310717544-clip-31kb.png

     

    Which one to chose?

  3. // I only use Fortran because it's faster

     

    Looking like i know, who will select this one :)

     

     

    I think that samples are missing: it will be nice to have a sample of simple editor, for example... with loading/moving/saving models

  4. Was trying to paint subj. Wanted to use this as

    1) drawing blood on the armor (see Dragon Age: origins)

    2) drawing different types of light armor on body (see Dungeon Siedge 1 (probably 2-3 too, but its good to see this effect in DS 1))

     

    So, now i have 2 types of textures:

    TTexture originTex = LoadTexture("color.dds");

    TTexture colorTex = LoadTexture("color_red.dds");

    But have that strange atrifacts

     

    Press 1 to set 1 texture, press 2 to set second one.

     

    1310388777-clip-26kb.jpg

    1310388808-clip-22kb.jpg

  5. Again the same trouble...

     

    Added usual Light folder to Content.pak which is renamed ZIP-file. Password is 12345

     

    Got in console

    Loading model "zip::z:/fentinor/content/content.pak//light/directional/light_directional.gmf"...

    Loading mesh "zip::z:/fentinor/content/content.pak//light/directional/light_directional.gmf"...

    Zip data error

     

    Added

    SetZipStreamPassword("Content.pak","12345");

    to different places in code - no effect :)

     

    wth...

    Content.pak

  6. //Is there a cookie-cutter way to do such a thing? Or does every one, from indie to big name AAA studios, just reinvent the wheel everytime they need a gun to fire at other entities/actors/whateveryoucallthem?

     

    well, Newton allows you to get hited entity eithry by ray or the physical bullet.

  7. In that post i was talking about something like this

    TVec3 restPos = EntityPosition( m_handRest, 1);
           TVec3 handPos = EntityPosition( m_handTrigger, 1);
           float diffx = handPos.X - restPos.X;
           float diffy = handPos.Y - restPos.Y;
           float diffz = handPos.Z - restPos.Z;
           AlignToVector( m_entity, Vec3(diffx,diffy,diffz),3 );
    
           TVec3 pos = EntityPosition(m_entity,1);
           trigPos = EntityPosition(m_triggerBone,1);
           diffx = pos.X - trigPos.X;
           diffy = pos.Y - trigPos.Y;
           diffz = pos.Z - trigPos.Z;
    
           trigPos = EntityPosition( m_handTrigger, 1);
           trigPos.X += diffx;
           trigPos.Y += diffy;
           trigPos.Z += diffz;
           PositionEntity(m_entity, trigPos, 1);
    

     

    Source

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