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Posts posted by VeTaL
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I think Aily is talked about standard window like in Ogre. Just for launch
+ of cource, possibility to change render on fly
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Well, yes, but there are a lot of non-"gaming" laptops that have powerfull videocards.
Looking like that the differ is only design, because ASUS K52JV has GeForce GT 540M and Intel i5 inside.
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// And a OpenGL 4.1 card doesn't need so much power, because it can do much more polys with hardware tesselation, while in a OpenGL 3.3 card most power goes to drawing all polygons individually.
That has a point. Moreover, GT 540M was finished (presented) this year.
Well, then, whats the difference between "gaming" laptops and "usual" ones? Except shiny cover and, maybe, some additional marketing and PR?
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I'm looking for a new laptop now, among ASUS K52JV and ASUS G51VX
ASUS K52JV is brand-new and has GT 540M.
second one was bought in USA somewhere in this January, and is sold for $700 by my friend, it has GTX 260m on borad.
The most interesting part:
Due to the wiki ( http://en.wikipedia.org/wiki/Comparison_of_Nvidia_gr…_processing_units ), GTX 260m is better (in GFLOPS and some parameters, except directx 11 and OpenGL 4.1):
But due to the benchmark ( http://www.videocardbenchmark.net/high_end_gpus.html ), GT 540M is better
Which one to chose?
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Just wanted to quickly add this feature: planning to build a demo this holidays
Anyone care to share?
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Enjoyed this demo
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Yeah, something like that
btw, is there a default material for non-textured chaacters, but with skinning? Just to use it in combination with U3D
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Tried to do this, got my bones moves, but not polygons... looking like i'm missing something simple
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And, as i understand, its bad choise for instanced buildings?
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http://www.leadwerks.com/werkspace/topic/3543-gpu-texture-paint/
Continue with example
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// I only use Fortran because it's faster
Looking like i know, who will select this one
I think that samples are missing: it will be nice to have a sample of simple editor, for example... with loading/moving/saving models
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But with crawler this sample is ok
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While reading this document ( http://www.microsoft.com/download/en/details.aspx?id=23232 ) found some screenshots with ugly render...
Got an idea that it would be cool to set 1 parameter to "low-end render" and see fast result with OpenGL1... and then, set that line to "hi-end render" and see full version with all posteffects
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//Need to have a near-finished game then you present it to Valve and they decide whether they will put it on Steam. If you're accepted, you sign an NDA and they give you Steamworks.
Thanks for info
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Was trying to paint subj. Wanted to use this as
1) drawing blood on the armor (see Dragon Age: origins)
2) drawing different types of light armor on body (see Dungeon Siedge 1 (probably 2-3 too, but its good to see this effect in DS 1))
So, now i have 2 types of textures:
TTexture originTex = LoadTexture("color.dds");
TTexture colorTex = LoadTexture("color_red.dds");
But have that strange atrifacts
Press 1 to set 1 texture, press 2 to set second one.
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Looking like yesterday i tested "..\Content\Models.pak" *tired*
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Em... well, i managed this to work, but after moving Models.pak to bin folder.
if Models.pak in in ..\Content - i still got a zip error
i'll test this on small project - looking like its bug
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Any info about how to get Steamworks?
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i have 5 folders: Models, Maps, Sounds and so on... wanted to compress them in one pak - get "zip error"
Wanted at least to compress Models - the same error again 0_0
tried to rename to
SetZipStreamPassword("Models.pak","12345");
all the same
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Again the same trouble...
Added usual Light folder to Content.pak which is renamed ZIP-file. Password is 12345
Got in console
Loading model "zip::z:/fentinor/content/content.pak//light/directional/light_directional.gmf"...
Loading mesh "zip::z:/fentinor/content/content.pak//light/directional/light_directional.gmf"...
Zip data error
Added
SetZipStreamPassword("Content.pak","12345");
to different places in code - no effect
wth...
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Any chances of sharing this?
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//Is there a cookie-cutter way to do such a thing? Or does every one, from indie to big name AAA studios, just reinvent the wheel everytime they need a gun to fire at other entities/actors/whateveryoucallthem?
well, Newton allows you to get hited entity eithry by ray or the physical bullet.
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In that post i was talking about something like this
TVec3 restPos = EntityPosition( m_handRest, 1); TVec3 handPos = EntityPosition( m_handTrigger, 1); float diffx = handPos.X - restPos.X; float diffy = handPos.Y - restPos.Y; float diffz = handPos.Z - restPos.Z; AlignToVector( m_entity, Vec3(diffx,diffy,diffz),3 ); TVec3 pos = EntityPosition(m_entity,1); trigPos = EntityPosition(m_triggerBone,1); diffx = pos.X - trigPos.X; diffy = pos.Y - trigPos.Y; diffz = pos.Z - trigPos.Z; trigPos = EntityPosition( m_handTrigger, 1); trigPos.X += diffx; trigPos.Y += diffy; trigPos.Z += diffz; PositionEntity(m_entity, trigPos, 1);
Leadwerks referral program
in General Discussion
Posted
//If that person eventually makes a purchase on Leadwerks.com, you will receive 10% of the sale price of anything they buy.
And what about person, who was invited by person, who was invited by me?