Jump to content

fumanshoo

Members
  • Posts

    232
  • Joined

  • Last visited

Everything posted by fumanshoo

  1. I thought this might work, but it's not... menueMaterial = LoadMaterial("abstract::Menue.mat") menue = DrawImage(menueMaterial,0,0,1,1) on = 1 if KeyDown(Key_U)==1 then DrawImage(menueMaterial,1,1,1,1) if on== 1 then DrawImage(menueMaterial,1,1,1,1) on = 0 else FreeEntity(menue) on = 1 end end
  2. I'm using Lua, so it'd go a little different, but I think I get the main point...
  3. Hi, so I've been staring at the "class" Lua file for a good hour now and I'm getting nowhere. I thought I started to understand when it says "function class:CreateObject (model)" where it is obviously creating the specified model, but I still don't understand why "class" is there. I guess what i'm asking is what "class","super","self" and "group" are and how I could use those terms to parent a model to a controller within the Editor...
  4. How would I get rid of my cursor? It moves around in the middle of my screen when i'm in third person and I just want to get rid of it. Is there any way to just hide it? EDIT: Also, I'd like to ask how to free my mouse from being stuck in the middle of the screen and how to un-hide it so that I could use it in some wort of menu.
  5. Very efficient, looks nice, fits the atmosphere and saves polys. I think we both deserve a pat on the back.
  6. I'm currently designing a "ghetto/slum" neighborhood and to save time, some of my windows are boarded. It's easy and wayyy less time consuming... plus it doesn't look half bad.
  7. I hate making architecture, but windows are fun because if you have just the right texture, it can come out really nice.... I don't know how that is helpful for you, but I deemed it worth telling you haha
  8. Well, like I said earlier, I used to use the Editor, but I want to better myself when it comes to programming and I think little things like this help. It's not like this little practice is ACTUALLY being used, it's all being put into a dummy scene where I just fool around with stuff. It's helpful too because I had no idea what recursive meant until now. Well, I shouldn't say that I USED to use the Editor because I still do, but not for my little test lab scene...
  9. YES! It seems that every day, I learn about something great that will come out of LE3. I just can't wait for it's release! So exited
  10. I think it may take me a little more time to learn all of that. commands... or at least I think they are command like "self.model" and "self.super" confuse the hell out of me. Same with "group:" and "class" I'm just not advanced enough as a user to understand it quite yet, but I am getting there. If you would be willing to privately teach me ( which I highly doubt would ever happen haha ) and help me understand the class file or better yet how to make a controller that is compatible with the game script path, I would be very appreciative, but until then, I am happy with slowly learning on my own haha.
  11. Well I love the Editor and I had already created the scene in the Editor, but I want to learn more about the Script Editor mostly because I suck at programming in general. The Editor is very reliable and easy, but I just want to learn more. Programming is beginning to become more of a fun thing to me than a chore. Thanks a lot for the help and sorry, I should have told you that I was using Lua Script.
  12. sceneBuildings = LoadModel("abstract::general visualization of the slums.gmf") sceneBuildings:SetPosition(Vec3(0,-.05,0)) sceneBuildings: SetCollisionType(2) EntityColor(sceneBuildings,Vec4(.5,.5,.5,.5,1)) Is this what you mean? I am still not getting the desired effects....
  13. Why is it that if I LoadModel, I can set the collision type, but I can not SetColor(Vec4( ect... but if I LoadMesh, I can Set the color but can not set the collision type? I kinda need to do both in this situation...
  14. Can you paint multiple textures onto one object? I could easily put all the textures that I have into one image, but I just want to know...
  15. Well I was loading it into a scene at first and adding the basic properties and what not, but I didn't like that because I prefer to load separate models and use the scene editor for the terrain. Really nice that I can manipulate it both ways. But thank you. I had no idea what the difference between a mesh and a model was in that aspect until now haha.
  16. Shouldn't this make my houses collide with my character? It's being given no collision properties despite me setting the collision type. sceneBuildings = LoadMesh("abstract::general visualization of the slums.gmf") sceneBuildings: SetCollisionType(COLLISION_PROP)
  17. Could you possibly tell me where you found out how to do this? A source would be much appreciated.
  18. What I would do is put a plane at the edge of the world and say if EntityDistance (object,plane) <1 then FreeEntity (object) end But i'm a noob, so what do I know haha
  19. Thank you very much. Now, I can finish your amazing tutorials
  20. oh wow, fail. The link you sent had Font Studio in the Load Font description. Didn't see that there.
  21. The one I was looking for was 1.On Leadwerks and 2.Not in Russian haha but still works just fine... God, I wish I spoke Russian. @gamecreator: I have no problem with displaying it, but I would not have any fun making text. Thanks for sharing this, It will save me a LOT of time.
  22. I can't find Font Studio which was supposedly in the tools section of Werkspace. I was just about to do the font tutorial from Aggror's channel, but I can't find Font Studio anywhere
  23. sweet, I like the red dot site and the effect you have on there...
×
×
  • Create New...