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fumanshoo

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Everything posted by fumanshoo

  1. @Metaron: I see you have a 570. What's the difference there. Anything noticeably better than the 560 or even the 660? Right now, I think I'm going for either a GTX 560 or 660. They both look pretty bad ***. Thanks for the comments here, guys.
  2. I had never bought a graphics card before and somewhere else on the forums, we talked about what graphics card I should get. Right now, I think I might get a Nvidia GTX 560 simply because it's small, cheap and apparently doesn't make noise. But I will look into the ATI RADEON 7750-7770.
  3. wow. this is a great source, thank you.
  4. I suppose you're right. I have always been more of a gameplay > graphics kinda guy, but I guess I should listen to the guy providing me with an awesome game engine haha. The chassis that are on frys.com don't look half as bad as I had expected and they sell some pretty inexpensive hardware. I'll look into it
  5. would a 1GB GDDR5 NVIDIA® GeForce® GT 640 suffice? That's what comes with the desktop in the first place and most other graphic cards require more electricity...
  6. the GTX 650 requires 400 watts but X51 only supplies 330 watts max (╥_╥)
  7. So just as a test so that I can better understand the Curve function, I have a character and a box. When ever the character gets less than two units from the cube, the cube moves one unit to the right and one unit forward ( diagonally ). I don't fully understand how to implement a curve function from Aggror's tutorial on YouTube, so I was wondering of you guys could help out... my goal here is to make the cube move smoothly and diagonally... here's the code: box = CreateCube() box:SetPosition(Vec3(5,.5,0)) steamPunk = LoadModel("abstract::steam punk.gmf") steamPunk:SetPosition(Vec3(0,0,0)) steamPunk:SetRotation(Vec3(0,180,0)) steamPunk:SetScale(Vec3(.6,.6,.6)) steamPunk:SetParent(controller) if EntityDistance(controller,box) <2 then MoveEntity(box,Vec3(1,0,1)) end
  8. So just as a test so that I can better understand the Curve function, I have a character and a box. When ever the character gets less than two units from the cube, the cube moves one unit to the right and one unit forward ( diagonally ). I don't fully understand how to implement a curve function from Aggror's tutorial on YouTube, so I was wondering of you guys could help out... my goal here is to make the cube move smoothly and diagonally... here's the code: box = CreateCube() box:SetPosition(Vec3(5,.5,0)) steamPunk = LoadModel("abstract::steam punk.gmf") steamPunk:SetPosition(Vec3(0,0,0)) steamPunk:SetRotation(Vec3(0,180,0)) steamPunk:SetScale(Vec3(.6,.6,.6)) steamPunk:SetParent(controller) if EntityDistance(controller,box) <2 then MoveEntity(box,Vec3(1,0,1)) end
  9. good because I'm saving up for an 8800 unless I could settle for better. But thanks. That makes things much easier on this texture i'm working on...
  10. I wouldn't call it ignorance, it's more stubborn than ignorance haha. Ive built two computers but they where really old and looked nothing like any modern computer' interior. Plus the X51's chassis is classy. I won't budge when it comes to buying the Alienware because I've always wanted one, but what do you all recommend I but as far as the graphics card goes. I've never purchased a graphics card and the only reason I went with the 8800 was because it was complatible with the X51 and because it was listed on the LE page. I'll buy what ever graphics card works best with LE and is compatible with the X51.
  11. Can materials be 2048 x 2048 instead of 1024 x 1024? I would test it, but I'm in class at the moment haha
  12. I'm getting an Alienware X51 because I don't have the time to make a desk and I want a fresh new start with my computer. Also, it's really nice looking and I can upgrade the graphics card to the GeForce 8800. Hoping that I can get $200 for Christmas Can't wait to get animations in here and not have it run at 15 FPS all the time haha
  13. windows 7 64 bit, Intel Core i3-2330 CPU @ 2.20GHz 2.20GHz, Intel HD Graphics Family EDIT: 10 GB of RAM
  14. @ Scarlet Thread : I honestly don't care about using it too much but I am very interested in how characters and props will look with soft bodies. Like flags in the wind and playable characters with dangling cloth would give the animations a little more flow. I think that if I did use it, it'd be very under used for the sake of my crappy laptop.
  15. wow, thanks for posting this! the MoveEntity function is really fun to mess with for a beginner like me haha
  16. did all that. Same problem. This kinda really sucks. I hope it's fixed in LE3...
  17. Sweet! I'm so pumped for LE3! I'm mostly exited for what looks like really easy import and texture assignment but it'd be nice to see my character with simple cloth physics. oh and I meant physics library, not engine...
  18. Short simple stupid question. Is LE3 going to have soft body physics? I thought I saw some sort of voting poll or something like that asking what physics engine Leadwerks would use.
  19. oh, those down there are the script editor, editor, ect. But yeah, I was planning on doing so. I'll do that tomorrow though... I'm in the middle of a research paper and I won't have the time until tomorrow...
  20. when I do that, my cube disappears and the bounding boxes don't animate... but the weird thing is that when you look at it in wireframe, it looks like an edge of it is still there... I'll send a pic. Show you what I mean.
  21. and you are using the MAT file that I sent you? Wow, this kinda sucks...
  22. this is what I got when I copy and pasted your shadowshader... The box disappeared but the bounding boxes are still there. The bounding boxes don't animate though... http://i.imgur.com/jegJh.jpg the Leadwerks User guide is in that .pdf on the left side of my screen. It's a good source of information as is anything that Aggror uploads... except his Slender game haha.
  23. well that's what I mean. How do I get the shadowshader? I assume that you just use the texture ( dirtied bricks.jpg ) and then convert it to DDS and then into MAT Does it not automatically have the shadowshader when I do that? oh and sorry, I should have asked differently. When I asked that, I was referring to the line above it when I explained what I did in order to get that MAT file...
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