I have cleared up most problems I had with collisions but one remains; I have a interior only level. In one room I have a crate and two oildrums. If I push the player gently against the crate it slides along nicely but if I hit a oildrum first and THEN push the crate
It flies around in a crazy manner. Its as though hitting the oildrum first builds up energy. Has anyone else had this problem?
The player bodymass is 12, The crate and oildrum mass is 6.
The following line may be relevant
UpdateController(player, camrotation.Y, move * 5.0, strafe * 5.0, jump, 500, 8)
Thanks.