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Posts posted by cassius
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I am starting a new map for a third person game. It will have large pools of water through which the character will walk. I need the depth to be waist level in pool center.What is a good depth level to set? Thanks.
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Not much sense learning c#. Better to learn c or c++ or lua script and don't wait until next year.There is no other way of making progress. Good luck.
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This is a great idea.Anything that produces example code in lua or c++ ( or both) would be welcome.
I suggested a "How to" sectin in the forum a long time ago. This is similar idea.
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This is in c++ but does your code look something like this?
//Create the player
player = Pivot::Create();
player->SetPosition(0, 4, 0);
player->SetMass(60);
player->SetPhysicsMode(Entity::CharacterPhysics);
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Aggrors c++ tutorials for le 3.1 still work on current version of le.They include third person and fp examples. I am not sure where you can find them.
( I mean the actual code not the video)
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Have you tried "calculate normal" in the model editor?
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I used codebloks with le 2.5. It was good, fast compile and load times.
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the search engine only seems to know one single word mostly.
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simplist way is to just use Hide() and Show()and set a couple of flags.
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3dws will not run on anything later than windows 7 I am sorry to say.
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I have closed doors in my game. The player will not go thru them as the door has a mass set to zero.
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its the coding that I enjoy most and its the only way to make your game a bit different to others. I will never be advanced coder but I make things work. Wouldn't want it any other way.
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I am using my own class called Actor. Will I have to change this name to avoid a clash?
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Malwarebytes and bitdefender can find no virus here. It only seems to run in the background when I use visual studio but not other software.
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I have something called windows command processor on my pc. It seems harmless but Is it part of windows or what?
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I had the same prob with these models. Thanks for fix.
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Open project manager and select blank project. then look in source folder for c++ code and in projects/windows folder for sln file.
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Welcome to Leadwerks. Starting small is a sensible idea. Good luck.
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I dont know how long its been around but I only just found this menu item. What does it do? How is it used? .
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Thanks Wchris. That fixed it.
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The gun has a physics body. I will remove it and see if that works.
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After making the gun a child of the player instead of the camera, when I run the game the player/camera moves on its own with no key press. If I remove the gun then everything works fine.
Anyone had a similar problem?
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I still got Blitzmax and le 2.5 on my machine. Sometimes I am tempted to go back to it, but then the forum would have less interest for me, so I stick with le4
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in my fps game a strange effect is occurring. if I press "w" key to move forward and then push forward the mouse my player and camera start going backwards fast and start rising upward way above my map.The only code I have changed in the last 2 days was to change gun from model to prefab.Latest drivers make no difference. Anyone have this problem?
water depth
in General Discussion
Posted
I mean setting water level in editor.
I solved the problem with a little trial and error. Thanks.