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Posts posted by cassius
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Sounds like your graphics are not up to speed. I had to upgrade in orfder to run le 4.3 some time ago.
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Don't really understand the question.
Isn't a polymesh intended for enterable buildings.
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I think you change character angle in properties of character ( in editor under physics)
EDIT: You can do it in code too.
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Thanks for replies.
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Hi
When I close down the editor I get a dialogue that asks if I want to save a screenshot.Not sure how I got this but its a real nuisance having to click on delete all the time.Anyone know how I can get rid of it?
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Found a backup which recues the situation.
Looks like its not too difficult to corrupt the editor.
All I did was load up my project and then click on "new" to take a look at someone elses map problem( on the forum)
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After looking at another project in the editor I reloaded my main project only to find that the terrain base texture and all my models are gone. In the assets column my models are there but under "scene" they are gone. Any ideas?
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try rotating the directional light.
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Very impressive. You can tell that terrain is not based on uk terrain. Looks very Australian.
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You could put an invisible ramp on the stairs.
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That's good. Thanks.
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The problem would be how to check when character enters shallow water ( in code).
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I like that autumn tree.reepblue, where was that taken?
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Will it ever be possible to get a splashing effect when a character walks thru shallow water?
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all very good.
I have been keen on photography for many years. I have owned many good cameras including two leica cameras. I did my own developing and enlarging most of the time. All digital now with Nikon camera.
EDIT; My avatar is one of my photos.
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window = Window::Create("nameofgame", 0, 0, 1024, 768, Window:: FullScreen);
This does it in c++ maybe you can translate to lua.
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Do you have to build in visual studio first to get debug mode working? or is that just for c++?
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There was an app that created emitters in le 2x. Could do with something like that now, but trial and error can produce the goods in the end.
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As far as I know the blender mdl exporter still works. It was gmf with le 2x
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That's a good idea, thanks.
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One of the problems I had is the large number of animations that are numbered but not identified by name. Took me hours to find what I wanted.
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zombie apocalypse pack is quite good.
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never mind, got rid of it.
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I got daz 3d last night but can.t figure how to load textures. Help files are very long winded, can anyone give me a quick clue. Thanks
read file names in a directory
in Programming
Posted
If you google this question you will find examples in c and c++. I just did so. Good hunting.