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Posts posted by cassius
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Yeah. 3d world studio is much missed and currently the editor is not as good for level design but we live in hopes.
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Could this be down to graphics card capability?
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I use c++ for making games in leadwerks .I don't know lua but don't need it. The leadwerks c++ api is easy to use and you have all your code in one place with c++ AND a main loop you can put your gameplay in.
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I don't know, but mayby the shader is obsolete?
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Do they have fbx file format
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thanks.
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Is it likely to cause problems if I have BOTH versions of visual studio on my computer?
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AI consist mainly of creating a navmesh in the editor and using simple functions lke "Point" and "Follow" which are explained in the api reference.
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Best thing to do is take a good look around the editor and see for yourself what it can do.
models re made/animated in a 3d app and placed in the models folder, so that when you run the editor they are automaticly converted to l e format and appear in the asset browser.
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Bitdefender is a good virus checker that works well but keeps out of your way.
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glad to hear you are no longer shooting yourself
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in c++ you load the sound file then....
source = Source::Create();
source->SetSound(sound);
source->SetLoopMode(true);
source->Play();
not too different in lua I think.
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I don't find many bugs in le and they ARE usually fixed quite quickly.
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Do a simple project first, just to test the metal and staying power of the team. This team thing has so often failed in the past for one reason or another.
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So theres got to be a boss and others obeying his/her orders precisely.
These things so often do not work out. I think I prefer to be a loner.
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Try krita
/krita.org/
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loading and placing objects using code IS fairly simple, and when you have written the code for one you can copy and paste it for all the others with minor alterations. Objects that play no active part can be placed in editor.I have a class called "actor" which includes anything that is active in the game. Even a door is an actor.Good luck anyway.
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I hust checked my game which also has a door. The main character has to find a key and then open the door and enter room. The enemy character CAN follow the main character into the room.The door is not a sliding door. The door is loaded and placed by code, not in the editor so navmesh is not a problem.
I use c++ but should make no difference.
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once I get my model in uu3d I export it as mdl the le format available as a plugin for uu3d.
My arteria model is about three years old.
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I just tried importing an arteria 3d building into Blender but got message saying only later versions fbx supported.
Ultimate unwrap imported it ok though.
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You can make a character crouch to go thru small spaces.
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Animation shaders are supplied.Click on the animated models material and in the material editor
and look in shaders folder for animation shader.
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have you remembered to use animation shaders?
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Nice work.