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cassius

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Posts posted by cassius

  1. Best thing to do is take a good look around the editor and see for yourself what it can do.

     

    models re made/animated in a 3d app and placed in the models folder, so that when you run the editor they are automaticly converted to l e format and appear in the asset browser.

  2. in c++ you load the sound file then....

     

     

    source = Source::Create();

    source->SetSound(sound);

    source->SetLoopMode(true);

     

     

     

    source->Play();

    not too different in lua I think.

  3. loading and placing objects using code IS fairly simple, and when you have written the code for one you can copy and paste it for all the others with minor alterations. Objects that play no active part can be placed in editor.I have a class called "actor" which includes anything that is active in the game. Even a door is an actor.Good luck anyway.

  4. I hust checked my game which also has a door. The main character has to find a key and then open the door and enter room. The enemy character CAN follow the main character into the room.The door is not a sliding door. The door is loaded and placed by code, not in the editor so navmesh is not a problem.

     

    I use c++ but should make no difference.

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