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Blog Comments posted by Benton
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You realize the actual terrain mesh isn't made in LE3?
Of course, but I could not get that result with LE2's tools. This shows that unless LE3 will have better terrain creation tools then LE2 it would be better to use an external mesh.
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The hair follows next.I don't realy know how to make low poly hair
Planes with alpha texture.
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He's bald! Very hairless...
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Ahh this is better then anything I could do in LE2
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I love win8
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Nice work!
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on a side note, did you take those pictures with a potato?
I believe it's called an "iPhone"...
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Can we do more advanced effects without diving into shader code? For example scrolling textures?
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Thats what I mean Josh, being able to edit a prefab without having to do it in your scene. Perfect!
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Very similar to how Unity does it. I was hoping we could open prefabs in a prefab editor as well as editing them in the scene. But your implementation seems clean, so I am looking forward to this.
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That's a very cool floor, grass grows on it!
The artwork looks great! I can't wait to see more.
This kinda makes me feel bad, I post here and all but I am not really doing anything with LE. Oh well, hopefully soon.
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w00t
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We still got a long way to go, but yeah I hope they do include deflectors. Good job Chris.
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Oh nice!
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You should be proud! Nice bridge. Maybe you could show us a breakdown?
You guys are awesome. Keep up the good work.
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I also want ease of use. I would rather get a game done quickly and maybe a bit sloppy, rather then write the best code ever and gain .5 fps
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Maybe but the code should still work to make sure there is no intersecting. Because it might be only an inch with the teapot, but with other models it might be more...
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Make sure the collision mesh is always slightly bigger then the model, in the picture of the teapot, some parts of the collision mesh are smaller then the teapot, which could look weird when it actually collides with something.
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Hang Out with Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Damn I'm going paintballing with some buds then...is this the ONLY one you are gonna do?
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They both win a half of LE3! Rick you get the editor and Roland gets Lua! And Chris, for putting them on the right track, gets the compiler!
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iTunes looks like ****
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Oh I know! LE3 successfully saw into the future...and Unity is going bankrupt!
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You got a LE3 application built for Mac running on Android?
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Good way to go with the point entities. I can't wait! Are we going to see a release at the end of July or the end of August...or in-between?
Building Deployable Projects
in Development Blog
A blog by Josh in General
Posted
Will I need a mac to develop iOS games?