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Directory Layout


Josh

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We're getting to a point where we need to establish the final directory structure for the new game engine, and start using it. Here's what you see when you open "C:\Leadwerks" (or on Mac, "\Applications\Leadwerks"):

blogentry-1-0-75956900-1343257026_thumb.jpg

 

The "Editor" folder contains the editor executable and support files.

 

The "Engine" folder contains header files, compiles libraries, and BlitzMax include files.

 

The "Help" directory contains local help files.

 

The "Projects" directory is where your projects go, by default. Our development project is called "Darkness Awaits". Here's what the directory structure looks like:

blogentry-1-0-43682500-1343257320_thumb.jpg

 

We think this design will keep things clean and organized, and be nice to work with.

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Please tell me that darkness awaits is a sample level based on 'The Zone' which we never got a finished version of. I have a hard time imagining you letting that go to waste.

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