-
Posts
375 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by omid3098
-
-
check this:
-
if it's just because of bump and specular, so smooth quality in real-time maya/max viewports (not even final render) looks much better than LE's realtime.. or there are other things behind the scene, that I don't know about them?
-
try to change your importing pipeline.
if you are using OBJ format and then OBJ2GMF, try FBX format and then FBX2GMF or inverse..
-
Great idea for static cloths!
I'll steal this thank you VERY much..
-
then werkspace homepage will be under pressure(?) I guess..
-
Great models! they look AAA level
I strongly like your texture painting skill
-
+
-
looks good kevin
you can work more on shoes and trouser and dirt your textures with some custom brushes
-
UU3D just can export VRML..
-
Ok, Thank you Alex
-
it seems exporter don't scale model for obj2phy exporter (I tested optimized convex hull)
my phy bodies are much bigger than model.
any other experiences?
-
great
-
thank you Josh! very useful support..
-
+
thank you very much
-
I have no more ideas..
-
nice music Gympy
thanks for that..
-
Using both chrome and Firefox:
if I use this link for werkspace,it will log me in directely:
http://leadwerks.com/werkspace/index.php?
but using this one, I need to log in myself:
http://www.leadwerks.com/werkspace/
so you can add first link to your bookmarks
-
no problem with Chrome, but same problem with FireFox 3.6!
-
good concept Kevin
-
welcome Delerna
-
ok, thank you Josh..!
-
-
counld you make it work with this converted ini?
I couldn't..
-
I made a very very BIG model and when I drag it into editor, it will allways LOD2 visible (because of my distance from center of model).
well I cound node define LOD distance in ini file as below:
Mymodel.ini:
LODDistance="1000 2500"
and also could not find other samples in available models.. how can I define LODDistance?
Set distance Lod
in General Discussion
Posted
yes I can use it for mass and collision type, sound and ...
you can check oildrum.ini