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omid3098

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Posts posted by omid3098

  1. I treid this one: Flatiron

    Unwrapps and bakes the lights in your scene. You would have to export each model as an individual one with own texture or have a .lua with a switch to display your secondary mapping-id with the lightmap in it.

     

    Battlefield2 used this. UV-CHannel 9 was reserved for the object lightmap. :(

     

    +

    or without flatiron, same process just using render to texture :huh:

  2. you can copy your model really simple in editor by holding CTRL key and dragging..

    • drag your model into yout scene..
    • hold CTRL and move model to create an instance of it
    • Right click on models class and choose select all.
    • hold ctrl and move them for more instances
    • repeate this as much as you need..

    I think this is easy enough to create more instance of a models..

  3. your right Aggor.

    Pivot points are placed in back rear of each drawer. but they exported without reseting transform. so you can place them with correct offset.

    If I export them with reset transform, you have to place them one by one in their correct position.

    I don't know if this type is right, but as Josh did not report anything I thought it's correct. :)

  4. I want to link these AI nodes:

     

    AI%20Nodes_01.JPG

     

    first click and drag from node01 to node02.

    link 0 creates.

    now I want to create another link from node01 to node03. (more than one target for an entity)

    but previous link will be delete and new link0 will be create between node01 and node03

     

    there is same nodes in tunnle.sbx as you can see in this picture:

     

    AI%20Nodes_02.JPG

     

    but I couldn't do like this by myself..

    well.. is there any suggestions?

    thanks before :)

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