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omid3098

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Everything posted by omid3098

  1. I want to float my boat. here is what I did: well. first I have a boat with optimized collition tree (convex hull type). I checked oildrum properties and used it's .lua file as my boats .lua and used same .ini file. with these properties: now when I drag oildrum, it will fall down and float on water, but when I drag boat, it will not even fall down
  2. I like main Idea. most of times I paint my textures by myself in same level, as possible as I can. its easy enough for me. and when I need a new color scheme, I will use Color Scheme Designer. If I could rate this feature, I would say: Feature status to: Useful Feature severity to: 1 - Low
  3. ok. I modeled it last night at home. just some questions. I could not exactely understand where to place drawers pivot point? green one or red? and should I export separate drawers and separate desk with their own .phy files? what about LODs?
  4. and dark your fog color just a bit
  5. you can see how many games made with each one of them.
  6. if no one started this, I will make it.. hah?
  7. how much is dedicated space for each user?
  8. we could not get any success yet! there should be a way to plot these information to bones, the only other way our animator told me was as you said, Alex.
  9. no problem here, are you using latest driver?
  10. sorry for my late, we are waiting for autodesk reply.
  11. omid3098

    What's missing?

    I think your trunk textrure in left tree and top of right tree is bigger than real size. Brightness - contrast - level - Gamma correction:
  12. your right, this could not be export correct to FBX. we are working on it right now to find other way to use this effect! it is very usefull for me.. thanks man
  13. I will ask this from our animator, if you are not in hurry. He will come to work tomorrow. (15 hours later) it should be because of your skining.. Edit- you should do as this: USING THE SKIN MODIFIER please let me know if you could solve your problem. thanks..
  14. however it's hard to be happy, but lets forget everything for some hours and celebrate because of these two reasons: Happy Yalda and Merry Christmas every one!
  15. I think thats because of mipmaps. try to resave your texture without mipmaps and check it again
  16. these are mine: for a character its almost 4000-6000 depend on importance of your character. normally 2-3 LODs for characters if you have enough time to make them. and for normal object LODs depends on quality of your model. you can not define a spesefic number, for one of your models you can create 4 or more LODs, and for another one you can't create even one LOD. because it will looks bad. and about "how many on screen at once": I tried crysis and normally there is 500k-1.200k tris on screen with 30-90 fps on my PC.
  17. Thank you Eternal Crisis for sharing your shaders. it's very good to have such shaders in any possible ways! and I think it would be better to have your shaders directely with editor. such as other shaders available (HDR, DOF,...)
  18. LOL! reffering to ArBuZ exporter and I mean to select one or two of your objects, and check export selected in ArBuZ axporter! (without checking reset transform)
  19. this is not about your problem, and I hope you can do what you want to do. well. I don't suggest you to export all your level into a single file. this way you can not use LODs for your models, and you allways have to render all your scene which may decrease FPS. export your models one by one using Alex exporter by unchecking reset transform. and when you import all your models into LE with same position, they will be place as they was into 3ds max. you are able to set different LODs for each model, define visibility distance for each model, and create phygens more precise..
  20. omid3098

    12-14-2009

    will be this update as a installable package or we should update it using LE updater? I could not update a full package of 2.3 yet.
  21. reduce the strength of paint brush and increase brush size, maybe you get what you want..
  22. omid3098

    Frigate

    I thought creating LODs should be very difficult. but now I do it really simple in 3ds max, and also I know there is many other easy ways to create LODs! if you don't have 3ds max, you can use meshlab.
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