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DaDonik

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Everything posted by DaDonik

  1. Since only europeans seem to have that problem, i think you're right macklebee.
  2. I had to replace all , with . in the ini file. That solved the problem you described, Roland.
  3. Your not an SDK owner...how can you judge the engine? Calling the community and josh rude is the best sign that you don't know what you're talking about
  4. That's a really good idea Omid. You just need to learn english, there is no way around it! That's basically the first language you need, before you get into any programming languages. I'm german and i know there are 10000+ times more tutorials available, when you search in english The english of many people i know is very poor. Most people at the age of ~50+ never had english in school. The young with a non academic education often lack in english, too.
  5. Callbacks are working fine for me in version 2.31. I use them pretty extensively and call all kinds of engine commands in them. You should always check if the entity the callback passes is not 0. At least thats what i do, and it works
  6. Speaking as an insider, it looks almost the same.
  7. You can use Render Monkey. Take a look at the wiki, especially the "Build-in Uniforms" part. The model must be a .gmf to show up in the editor (GMF is leadwerks own format). The editor lists all .gmf files which are in the same folder (or subfolders). Via the options menu you can also set a "game folder". You'll get the converters you need, when you purchase LE.
  8. Your problem is the 7800, thats for sure! The only things that really impact performance in LE are the screen resolution and shaders. Try using the editor in a smaller window. I'm running at ~800x600 and it runs >60fps without any post processing, but with several dynamic pointlights
  9. DaDonik

    Aerora

    cool fantasy style you have there!
  10. Downloading now! There are no better news in the morning, than a new engine update
  11. For me RotateEntity doesn't always do the job. For example when i did my spaceship movement code, i got problems with RotateEntity. When looking straight up Y+ or down Y-, the movement was not what i expected. Turn entity solved this problem for me. So instead of: //Rotate Cam camrotation.Y=camrotation.Y+rotate; RotateEntity(player,camrotation,1); you could write: //Rotate Cam TurnEntity(player, vec3(0.0F, rotate, 0.0F), 1); But that doesn't fix your problem, though. ZioRed's code looks like it's what your looking for, but you can do the same thing with a little less code. You can shrink: //Position the camera TVec3 playerpos=EntityPosition(player); PositionEntity(campiv, playerpos); RotateEntity(campiv, EntityRotation(player)); MoveEntity(campiv, Vec3(0, 1.75, -5)); down to: //Position the camera SetEntityMatrix(campiv, GetEntityMatrix(player)); MoveEntity(campiv, Vec3(0, 1.75, -5)); Hope this helps
  12. Thanks for your time! This looks really easy to do
  13. If there are only a few different modifications to the patches, you could use an array of reference meshes. Given that your terrain is quite huge, it will perform a lot faster than loading each mesh. I'm pretty sure you already thought of that, if it's possible in your case
  14. Jep. For each model in your .sbx the engine checks if there is a script with the same name as the model.
  15. Dunno if i understood you correctly, but that is how i save the current backbuffer, when switching in pause mode: TTexture TeLastRenderBeforePause = NULL; TBuffer TempBuffer = CreateBuffer (GraphicsWidth (), GraphicsHeight (), BUFFER_COLOR0); CopyBuffer (BackBuffer (), TempBuffer, BUFFER_COLOR0); TexLastRenderBeforePause = GetColorBuffer (TempBuffer, 0); FreeBuffer (TempBuffer);
  16. You won't find another engine at the same price level which is capable of such nice graphics. Combined with the fact that it is relatively easy to use, i think it's a good choice for artists For the HDR thing. This is just one line of code for you, to enable it.
  17. You should try to get the parent of your mesh and check if it is a model. In that case you can use FreeEntity and it would delete the complete model. This code should work, if your entity is a model: if(KeyHit(KEY_DELETE)) { if(pick.entity != NULL) { TEntity parent = GetEntityParent(pick.entity); FreeEntity(parent); parent=NULL; } }
  18. DaDonik

    Picking up speed

    Well doesn't it mean there is some progress?
  19. Now i'm stuck, waiting for this awesome update...
  20. What type of light are you using? Using a directional light, it should work fine. For other lights a light range of 10000 is complete overkill and will not work as expected.
  21. 1) Download evaluation kit 2) Play with it 3) At that point it might become hard to sleep, without purchasing it before
  22. Maybe you have some old LUA scripts in your game folder, which don't support the new static lightning stuff and therefore show nothing.
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