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DaDonik

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Everything posted by DaDonik

  1. Let Vec3 be as it is. It's not a bad idea that every engine command starts capitalized.
  2. DaDonik

    The Day After

    Lua is very nice to get a different properties editor for every entity. For the rest i will still take C++ and retrieve the keys from the .sbx.
  3. No problem for me. As long as it works when writing 6 lines in c++, it's still like magic
  4. It's working with Framewerk All i had to add to my project was: SetGlobalObject ("world_main", g_FW.GetMain ().GetWorld ()); SetGlobalObject ("world_transparency", g_FW.GetTransparency ().GetWorld ()); SetGlobalObject ("world_background", g_FW.GetBackground ().GetWorld ()); SetGlobalObject ("camera_main", g_FW.GetMain ().GetCamera ()); SetGlobalObject ("camera_transparency", g_FW.GetTransparency ().GetCamera ()); SetGlobalObject ("camera_background", g_FW.GetBackground ().GetCamera ()); g_FW is an instance of the Framewerk...obviously Josh, you told us that LUA runs along with C++ with NO code changes...thats just not true! I need the 6 lines above!!
  5. My registration key seems to be broken...thats really sad =( I emailed Josh and hopes he fixes it asap, when he is awake!
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