It's working with Framewerk
All i had to add to my project was:
SetGlobalObject ("world_main", g_FW.GetMain ().GetWorld ());
SetGlobalObject ("world_transparency", g_FW.GetTransparency ().GetWorld ());
SetGlobalObject ("world_background", g_FW.GetBackground ().GetWorld ());
SetGlobalObject ("camera_main", g_FW.GetMain ().GetCamera ());
SetGlobalObject ("camera_transparency", g_FW.GetTransparency ().GetCamera ());
SetGlobalObject ("camera_background", g_FW.GetBackground ().GetCamera ());
g_FW is an instance of the Framewerk...obviously
Josh, you told us that LUA runs along with C++ with NO code changes...thats just not true!
I need the 6 lines above!!