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Olby

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Blog Comments posted by Olby

  1. I guess it is the case of saying one thing and doing another. The AI and events tutorial map uses Flow Graph to program level-logic. New users learn it there and use it to do the same but perhaps on a bigger scale (the tutorial map is not even close to a moderately sized map) and end up with clogged mess of wires.

  2. Josh, have a look ar this. I used it some years ago and it did exactly what you need. Models are prerendered as all around texture atlas on load. Works well with animated characters etc. Unfortunately it came along too late in the products life cycle and therefore got very little exposure. But there are some demos you can download and have a look at how they did the billboarding. http://www.thegamecreators.com/?m=view_product&id=2293

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