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Blog Comments posted by Olby
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Cool. But can it beat BeamNG.Drive ?
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Website refresh and Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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BuildNavMesh
This function builds a navigation mesh for AI pathfinding.
Returns
Returns a 4x4 matrix describing the tire's position and orientation in space.
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Leaderboard functions are missing
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Flag parameter description is not clear:
https://www.leadwerks.com/learn?page=API-Reference_Object_Context_DrawImage
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Offline please please.
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Yes, but first we need to fix the Flowgraph: http://www.leadwerks.com/werkspace/topic/12529-improvement-in-flowgraph-editor/
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It was shortly, you implemented it in beta and took it out a few weeks later. We could name them and group the brushes. Doesn't even matter if it was there or not. I just can't understand how are we supposed to make CSG levels without grouping respective sections of the level together to protect them from accidental movements.
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And brush grouping, please bring that back too. Can't talk about serious CSG implementation without grouping.
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OGG support.. excellent Christmas gift. Thanks Josh.
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Good stuff! Excellent news, although I would change that font to something more modern.
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Cool! Josh is on the roll, making all these widgets.
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Are you going to use this UI for the Leadwerks editor?
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IMO It's not fair to say that drawing to a texture is a current feature of LE since the Buffer class isn't documented.
http://www.leadwerks.com/werkspace/page/api-reference/_/buffer/buffer-r914
It's going to be
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Mind blown! This is amazing. I always liked Doom3 style interactive menus.
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Callbacks, I agree. Cleaner code, easier to separate different functionality and it gets triggered instantly.
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Bellissimo!
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It's a tough decision and one only you can and have to make. Mind telling why you don't enjoy Seattle anymore? I thought the aim was to "move closer to Valve" or that didn't pay off?
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I guess it is the case of saying one thing and doing another. The AI and events tutorial map uses Flow Graph to program level-logic. New users learn it there and use it to do the same but perhaps on a bigger scale (the tutorial map is not even close to a moderately sized map) and end up with clogged mess of wires.
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Oh my, please, we need containers/groups or some other sort of FlowGraph organizer feature.
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All I wanted was a Pepsi!
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Wise idea, it was too confusing for the new recruits.
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Hooray, nav mesh is affected by vegetation collision shapes. Excellent.
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Josh, have a look ar this. I used it some years ago and it did exactly what you need. Models are prerendered as all around texture atlas on load. Works well with animated characters etc. Unfortunately it came along too late in the products life cycle and therefore got very little exposure. But there are some demos you can download and have a look at how they did the billboarding. http://www.thegamecreators.com/?m=view_product&id=2293
4.5 Beta Now Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
4.5 beta, AI and events map, press F12 (fullscreen) on the perspective view, boom: EXCEPTION_ACCESS_VIOLATION.