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Blog Comments posted by Olby
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High-level? Easy,
game:make('fps','bloody','zombies','25 levels','15 guns');
game:upload:steam();
Done!
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I would prefer to see a much more smoother workflow and customisable user experience rather than new functionality. For instance my recent discovery of the non-existence of rectangular selection tool is a major dealbraker for now.
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Game Scripting is Hard
in Development Blog
A blog by Josh in General
Posted
I think this is a very sound idea. By working on high-level stuff you will experience and will be better prepared to tackle issues faced by everyday users (and will be able to add new features based on what's more important from users perspective). However, I really hope that LE won't turn into another low-grade game maker (*coughFPSCcough*). My belief is that every community needs a balance between artists, programmers and "game designers". Having too much in one particular category turns the whole software product into a one way street. If you offer too much content without the incentive to modify scripts or other aspects of it then all you get is a bunch of levels with randomly placed stuff straight off the workshop. In my opinion this is something you need to keep an eye on.