-
Posts
2,953 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by Roland
-
-
I can't draw any fonts made by using FontStudio 4.1.
The font loads OK but nothing is drawn to screen.
I have followed the instructions in the Wiki
and uses the code from that example to view the font.
There is a font Arial12Shadow that can be downloaded from that example and
it works nice. But when using FontStudio to generate my own font nothing is drawn to screen.
I follow the FontStudio instructions and gets a .ini and a .tga file.
I then use MakeDDS to convert the .tga file to a .dds (Uncompressed + Save mipmaps).
So what's the trick to get thins going
I attach my test font
-
Yes. As ZioRed says use the Basic configuration
Go to download section and install ProjectWizard 2.3.1
Select Basic when you create the project.
-
That's exactly what I tried to say
Yes. I know. I quoted your post by mistake
-
I still think it not a good thing to have sections in different languages.
An example! Say I come with some great idea or explanation of something and writes that in
a non-English forum. Say a Swedish one. OK. That may be nice for me and my Swedish
friends, but all others won't understand that post and possible miss a good explanation
of something or a good idea. What's good about that?
Another example. Say that I have a problem and tells about that in my Swedish forum. I might
get some help or may not. Probably not as there are not so many readers that speaks Swedish.
I can't really see any point in dividing this into private sections for different languages
and think that Leadwerks would not benefit from that at all.
At last. My native language is Swedish and I have really learned a lot English by read and
express my self in English.
Edit:
And good luck Josh when reading and answering questions in all the other languages. You will need it
-
Having forums in different languages prohibit, say, german users from viewing questions and solutions on a dutch forum. Questions would be asked several times in different languages or others will go unanswered, simply because the person that holds the solution never visits the farsi forum.
Having forums for multiple languages (or even one) would be a very bad thing IMHO.
Why is it so hard for Germans to read/write in English as everyone else
can learn to do. Having sections in different languages will make small
islands of internal groups talking about there internals which most of
the others cant understand. I cant see any good coming from that.
-
Hi Josh,
can you make a german sektion in werkspace forum?
best regards
KiteFuchs
Hi. I'm not Josh.
But I'm totally against having other than English here.
In that case there must be a Swedish section also, and a French and a ... You get it.
English is the programmer/gamedeveloper language.
I suggest that if you want a German forum, why not start one in Germany
as I would do in Sweden if I wanted to speak with my Swedish friends.
Not that I will. English is just fine with me.
The just my simple opinion.
-
I think we should start to use Roland's new wizard then also, because the old wizard is very difficult to maintain and lacks a lot of features which were made into the new one.
1) I will make a 2010 update during next week
2) The old wizard that is delivered with the SDK does not work properly
-
I've been working on it, and just had to make the versions with alpha channels. There's a dark edge on the bottom of the light version; not sure if I like it, or if it looks like an error.
It works great. Thanks
-
Thanks Josh. Isn't that cool or what.
-
Really? You got me there
Are you sure you're not confused with a "Master of the Universe" degree?
Haha..
Anyway here is he's background
"He graduated from the Royal Institute of Technology. He has a master's degree in chemical engineering from the University of Sydney (1982). He was awarded a Fulbright Scholarship to the Massachusetts Institute of Technology in 1983, but he quit after two weeks to pursue acting. He speaks more than five languages: Swedish, English, German, French, Spanish, some Japanese, and some Italian."
Everything is not always as it seems to be
-
So is Dolph Lundgren
Yes. Did you know that he has Master of Science degree.
Don't mix the person with the character he's playing
-
Is there a Leadwerks banner available for download somewhere.
I want it on my website among other tools I use.
-
This guy is a genius. Here are his other projects, including a sound effects generator and a music program, all free.
Of course he is a genius.. He is from Sweden
-
This works, I'm writing a template for C# projects (annoying to manually copy wrapper and LE files), I can send it to you as soon as finished
Cool
-
I tried now, the ProjectWizard forgets to add reference to engine.cpp in the "LEO VS2008 ***" templates
-
File Name: ProjectWizard 2.3.1
File Submitter: Roland Strålberg
File Submitted: 17 Feb 2010
File Updated: 17 Feb 2010
File Category: Tools and Utilities
Release of the 2.3 version of the ProjectWizard
Just extract to you Leadwerks SDK directory and run ProjectWizard.exe
There is some technical documentation in Templates/ProjectWizardTemplates.pdf
for the more advanced user.
IMPORTANT
This version is NOT official supported.
The version you get when running the updater
is the official version which is the same as this
one but with Framewerk, Gamelib and User moded disabled.
-
The size of the terrain you creates and the size of the heightmap must be the same.
So if your heightmap is say 1024x1024 you must create a new terrain of that size and
then import the heightmap
- 1
-
Aggror
I used your users guide yesterday evening while
try to catch up with things since I have been away
for a while. Your guide showed to be of enormous value
and is an outstanding effort of you to bring light into the
darkness. I cant thanyou enough.
This guide is really the best peace of documentation that exists
on Leadwerks Engine and should be moved to a more visible place.
Absolute top noch work.
Many thanks to you Aggror
Roland
-
TylerH, you are a nice guy. Why shouldn't you.
I'm back also after some time, but I didnt even ask
Welcome back
-
I would be great if the editor could show mouse position
while editing terrain
-
There is a non-official manual to be downloaded from here
-
Beta4 has a visual bug, when using VS2008 Console option: It says "Framewerk (BM Framework)" which are 2 completely different things.
LEO contains the BM Framework, and Framewerk is the C++ source code Framewerk, which does not work with Editor's Lua model scripts, because the Framewerk fw object is incompatible with the Framework object.
Since the menu option "Framewerk (BM Framework)" is shared with BlitzMax projects, it needs to be a seperate menu option for BlitzMax and C++ projects:
BlitzMax: "Framework"
C++: "Framewerk"
Ok. I'll see what I can do for Beta 5
-
ZeroByte
Lumooja made this template and he tells me
that LUA dont work with framewerk at least
in a way thats compatible with the Editor.
I'm not capable of tell exactly why but
you could ask in the C++ programming section.
-
Welcome simmsman4.
No mather what engine you choose there is coding to do
to create a working game.
With that in account you have come to the right place.
Leadwerks is the most easy one, and this community
is a really helpful one.
Unable to draw Font Studio generated fonts
in General Discussion
Posted
Yes. That solved the problem.
In Sweden we have , as separator instead of .
Replacing those made everything work just fine.
Thanks a lot to you all guys with all help.
This is why I came back to Leadwerks :)