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Roland

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Posts posted by Roland

  1. I can't draw any fonts made by using FontStudio 4.1.

    The font loads OK but nothing is drawn to screen.

     

    I have followed the instructions in the Wiki

    and uses the code from that example to view the font.

     

    There is a font Arial12Shadow that can be downloaded from that example and

    it works nice. But when using FontStudio to generate my own font nothing is drawn to screen.

     

    I follow the FontStudio instructions and gets a .ini and a .tga file.

    I then use MakeDDS to convert the .tga file to a .dds (Uncompressed + Save mipmaps).

     

    So what's the trick to get thins going

     

    I attach my test font

  2. I still think it not a good thing to have sections in different languages.

    An example! Say I come with some great idea or explanation of something and writes that in

    a non-English forum. Say a Swedish one. OK. That may be nice for me and my Swedish

    friends, but all others won't understand that post and possible miss a good explanation

    of something or a good idea. What's good about that?

     

    Another example. Say that I have a problem and tells about that in my Swedish forum. I might

    get some help or may not. Probably not as there are not so many readers that speaks Swedish.

     

    I can't really see any point in dividing this into private sections for different languages

    and think that Leadwerks would not benefit from that at all.

     

    At last. My native language is Swedish and I have really learned a lot English by read and

    express my self in English.

     

    Edit:

     

    And good luck Josh when reading and answering questions in all the other languages. You will need it :blink:

  3. Having forums in different languages prohibit, say, german users from viewing questions and solutions on a dutch forum. Questions would be asked several times in different languages or others will go unanswered, simply because the person that holds the solution never visits the farsi forum.

     

    Having forums for multiple languages (or even one) would be a very bad thing IMHO.

     

    Why is it so hard for Germans to read/write in English as everyone else

    can learn to do. Having sections in different languages will make small

    islands of internal groups talking about there internals which most of

    the others cant understand. I cant see any good coming from that.

  4. Hi Josh,

     

    can you make a german sektion in werkspace forum?

     

    best regards

     

    KiteFuchs

     

    Hi. I'm not Josh.

     

    But I'm totally against having other than English here.

    In that case there must be a Swedish section also, and a French and a ... You get it.

    English is the programmer/gamedeveloper language.

     

    I suggest that if you want a German forum, why not start one in Germany

    as I would do in Sweden if I wanted to speak with my Swedish friends.

    Not that I will. English is just fine with me.

     

    The just my simple opinion.

  5. I think we should start to use Roland's new wizard then also, because the old wizard is very difficult to maintain and lacks a lot of features which were made into the new one.

     

    1) I will make a 2010 update during next week

     

    2) The old wizard that is delivered with the SDK does not work properly

  6. Really? You got me there :unsure:

    Are you sure you're not confused with a "Master of the Universe" degree?

    Haha.. :blink:

     

    Anyway here is he's background

    "He graduated from the Royal Institute of Technology. He has a master's degree in chemical engineering from the University of Sydney (1982). He was awarded a Fulbright Scholarship to the Massachusetts Institute of Technology in 1983, but he quit after two weeks to pursue acting. He speaks more than five languages: Swedish, English, German, French, Spanish, some Japanese, and some Italian."

     

    Everything is not always as it seems to be

  7. index.php?app=downloads&module=display&section=screenshot&id=120

    File Name: ProjectWizard 2.3.1

    File Submitter: Roland Strålberg

    File Submitted: 17 Feb 2010

    File Updated: 17 Feb 2010

    File Category: Tools and Utilities

     

    Release of the 2.3 version of the ProjectWizard

     

    Just extract to you Leadwerks SDK directory and run ProjectWizard.exe

     

    There is some technical documentation in Templates/ProjectWizardTemplates.pdf

    for the more advanced user.

     

     

    IMPORTANT

    This version is NOT official supported.

     

    The version you get when running the updater

    is the official version which is the same as this

    one but with Framewerk, Gamelib and User moded disabled.

     

    Click here to download this file

  8. Aggror

     

    I used your users guide yesterday evening while

    try to catch up with things since I have been away

    for a while. Your guide showed to be of enormous value

    and is an outstanding effort of you to bring light into the

    darkness. I cant thanyou enough.

     

    This guide is really the best peace of documentation that exists

    on Leadwerks Engine and should be moved to a more visible place.

    Absolute top noch work.

     

    Many thanks to you Aggror

    Roland

  9. Beta4 has a visual bug, when using VS2008 Console option: It says "Framewerk (BM Framework)" which are 2 completely different things.

     

    LEO contains the BM Framework, and Framewerk is the C++ source code Framewerk, which does not work with Editor's Lua model scripts, because the Framewerk fw object is incompatible with the Framework object.

     

    Since the menu option "Framewerk (BM Framework)" is shared with BlitzMax projects, it needs to be a seperate menu option for BlitzMax and C++ projects:

    BlitzMax: "Framework"

    C++: "Framewerk"

     

    Ok. I'll see what I can do for Beta 5

  10. ZeroByte

     

    Lumooja made this template and he tells me

    that LUA dont work with framewerk at least

    in a way thats compatible with the Editor.

     

    I'm not capable of tell exactly why but

    you could ask in the C++ programming section.

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