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Roland

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Posts posted by Roland

  1. Btw, is someone saw a component or lib, that allows creation of diagram (not UML. but not far from it)?

     

    For example, user may click on the workspace and one box would appear, then he clicks twice and another box would appear, then he can connect them with line, move and resize boxes and finally get a chain like graph of all connected boxes?

     

    To tell the truth I don't really understand what you are asking for.

    However, there is a free Diagram/UML tool called DIA. You can get it here

  2. Tyler and I maintain them. They are up to date as both Lumooja and Josh provide us with code and update news frequently. However, the updated, stable and usable version is not public yet - only Tyler and I have access to the SVN.

     

    (Note to the developers who have sent me private messages to get access to the SVN: Access will be given after the next major release. We believe it is importabt we lay our ground structure before letting people tinker with it. All who request it will get source access, and trusted developers will be allowed to commit officially. Again, we will distribute builds in binary (DLL) form on this forum, so you don't need to worry about compiling. )

     

    It is a trustable choice to use C# for your game development, I would however strongly advise you wait for the next major release that will come with many great new features and improvements.

     

    On a last note: There are many forum topics about the headers, and I would glagly clean them up, however as these are not official (yet), no moderation by Josh can be done in these forums.

     

    Thanks for that information.

     

    OK. I will follow your advise and wait until next major release then.

     

    I have so far used C++ only for development with Leadwerks.

    I'm quite familiar with both C++ and C# (I work as a professional software developer using both of them).

     

    A project I recently worked with at my work was a windows driver along with some user interfaces. Some parts

    of that application framework was very time critical and would normally make me do it all in C++. However of

    some other reasons C# was preferred. The whole thing worked just great with all in C# except a very small part

    written in C++ used by the C# code. This convinced me that using C# for game development will work just fine.

     

    So I will gladly join the family of C# users here and would also appreciate SVN access when you find it possible.

     

    Thanks

    Roland

  3. In my CELLS game project I'm planning to use a mix of C++ and C#.

    Before going into the C# implementation I want to get some things

    explained so I know what the current state is.

     

    Is there one and only set of those headers. I'm not clear on this as

    there are 3 pinned topics and one variation called C# SVN, another one

    called .NET Headers. Are they the same thing or different projects?

     

    Is there someone that administrates the headers or is a mix of different persons?

     

    Where is the working current set of code and projects available?

    I checked out from C# SVN but that one has missing project files.

     

    So. Is there a working set of Headers and Projects somewhere else?

  4. I have checked out the SVN version.

     

    When loading the solution in VS2010 it complains about a missing project file

     

    D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj : error  : Unable to read the project file 'Leadwerks.csproj'. 
    D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj: The project file could not be loaded. Could not find a part of the path 'D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj'.
    

  5. Hi all.

     

    I'm quite new at modeling and really new on rigging and animation.

    I have started with my models leg and setting up the IK's needed.

     

    Thus is my attempt and it works but I would appreciate some

    advices from you guys who have experience on this.

     

    ikleg.jpg

     

    IK1: Solver = UpperLeg top, Goal = Wrist top

    IK2: Wrist tip: Constraint aiming at Toe top

    IK3: Toe tip: Constraint aiming at Toe tip

    Both IK2 and IK2 have an up-vector set to a HealSolver (thats the star and its just a null-group-object)

    All IK's are childs of the HealSolver.

    I move the Heal and all works pretty ok.

     

    Here is a little movie showing me move the HealSolver

    http://www.vimeo.com/13439211

     

    Thats how I did it. But is this the right way to go?

    Are there some good links on this that you could recommend.

  6. I agree with this completely.

     

    Get and Set are clear and easy to understand.

    and impossible to misunderstand.

     

    When I wrote LEO I did follow the Get/Set notation

    and was back then amazed that this simple set of rule

    was not implemented from start.

  7. Hi. I made that one using VS2008 Diagram feature, as Lumooja stated.

    Its not just to press a button, You have to move around things to fit

    the view better. But in principal its just to press a button

  8. Engine.exe is something Josh made to run the Lua stuff. From what I know he didn't provide the source to engine.exe (I could be wrong here), so it might not be that simple.

    Okidoki. You may be right there. To bad then.

  9. You have to recompile eninge.exe to a windows application.

     

    If you want to make it the easy way. Just download the ProjectWizard

    and select C++ VS200x Windows as configuration and Basic as the project type.

    Name the project Engine. Compile and you will get a Engine.exe without that console window

  10. OK. I understand and respect your opinion on using fantasy names.

     

    I don't use fantasy names personally as I never write anything

    that I can't stand for and I have no problem with the fact that

    people may dig into my personal life. There's no exiting details

    to find there.

     

    I personally like to know who I'm actually speaking with, but thats

    my point of view.

  11. Pixel ... My hat of and great applauses

     

    What a great thing. When can I buy :)

     

    Edit:

    Suggestion (if not planned already)

     

    Now the path seems to be made as straight lines between the points

    and thats great in a building.

     

    Outdoors it can look a bit strange, specially when the NPC changes

    direction. It looks a little bit robotic.

     

    Could this maybe be solved with some kind of splines or other smoothing

    mechanism so that the NPC don't makes a bit smoother change of direction.

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