texture0="abstract::building1.dds"
clamp0=0,0,0
texture1="abstract::building1_nm.dds"
clamp1=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.699999988
bumpscale=1.39999998
gloss=0.500000000
shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap.frag"
shadowshader="abstract::mesh_shadow.vert",""
building1.mat's code.Test no problem.