Jump to content

Clackdor

Members
  • Posts

    227
  • Joined

  • Last visited

Everything posted by Clackdor

  1. Clackdor

    Flow

    ::Grumble:: I seem to not be able to use the explorer.exe command line switches properly. It's always opening "My Docs", but when I want it to open my project folder, it still opens My Docs. Here is what I'm using: explorer.exe /n,/e,/root,E:\Project
  2. What else in the tutorial for getting started with C++ needs to be changed? Link
  3. So, I'm reading a lot of neat stuff about Leadwerks3D . However, I'm just getting started on my project with 2.0. I'm planning on hitting Beta stage by the end of 2012 (because its a casual project, not a large project), however with Leadwerks3D release imminent, I'm wondering how best to utilize my time until that release date. Will scenes and models be transferable? I assume yes, in which case I can spend some time compiling art assets to plug into L3D. Will C++ code be transferable? I don't really have a lot right now, just a guy running around a world, but I would hate to have lots of lines of code that is rendered useless because I want to use L3D. What kind of obstacles should I expect?
  4. I had also wanted a Paypal option. I was surprised it wasn't available.
  5. I'm getting the sense that Networking is actually more challenging than Modeling. Networking doesn't really scare me because I understand networking. The challenge there for me would be determining what information to send back and forth that minimizes traffic and latency and maximizes security and gameplay. Modeling and animating, on the other hand scares me. I am not an artist and I think the learning curve might be high.
  6. Little background. I'm a hardware guy. I like guts. Software not so much. However, I'm an avid gamer. I've been so disappointed with the recent MMORPG releases recently. I've had this idea in my head for a long time about what I think an MMO should be. However, I KNEW, I couldn't independently develop an MMO as my first project. However, I had the thought that I could strip it down and make a limited 3D multiplayer 3D game and I'm running with it. The other goal I have with this project is to advance my C++ skills because, even as a hardware guy, keeping those programming skills sharp is important. I evaluated several game engines. Many were either out of my price range, lacked community support, or were underpowered. Leadwerks seems to be a great fit and I made my purchase this week. I have a 3D architecture guy, an artist, and a database guy. I seem to have a couple of roadblocks that will really deter me. The first is 3D modeling of characters. Admittedly a pretty major deficiency for somebody who wants to make a RPG. I've taken a look at some resources such as the tools on DAZ3D, which I'm struggling with. I've looked at buying models off of turbosquid.com, but I'm not sure that is right for me other than picking up some props. About the most useful resource I've found so far in this department is the models at www.dexsoft-games.com. They have animations, LOD levels and indie pricing at 30 euros. I'd love to bounce some questions off of one of you who have used their models before. Stupid stuff like can you change their armor, change their hair style/color, etc. I've come up with a modest list of milestones that are essentially small projects that build upon each other. Beta timeline would be end of 2012. Timeline for through item 4 I would love to be end of 2011. Create a world (nearing completion) Create a warrior running around in the world (see above) Develop a inventory and system for said warrior (props, armor, animations, etc) Network for multiple warriors running around the world ... (rest of project) For networking, I'm looking at RakNet. Can anybody make other suggestions? Maybe wait for Leadwerks 3.0 and its network support? /end stream of consciousness Love to hear if anybody has some advice on my rudimentary plan, character modeling, networking, or being a new game maker in general.
×
×
  • Create New...