Little background. I'm a hardware guy. I like guts. Software not so much. However, I'm an avid gamer. I've been so disappointed with the recent MMORPG releases recently. I've had this idea in my head for a long time about what I think an MMO should be. However, I KNEW, I couldn't independently develop an MMO as my first project. However, I had the thought that I could strip it down and make a limited 3D multiplayer 3D game and I'm running with it. The other goal I have with this project is to advance my C++ skills because, even as a hardware guy, keeping those programming skills sharp is important.
I evaluated several game engines. Many were either out of my price range, lacked community support, or were underpowered. Leadwerks seems to be a great fit and I made my purchase this week. I have a 3D architecture guy, an artist, and a database guy. I seem to have a couple of roadblocks that will really deter me. The first is 3D modeling of characters. Admittedly a pretty major deficiency for somebody who wants to make a RPG. I've taken a look at some resources such as the tools on DAZ3D, which I'm struggling with. I've looked at buying models off of turbosquid.com, but I'm not sure that is right for me other than picking up some props. About the most useful resource I've found so far in this department is the models at www.dexsoft-games.com. They have animations, LOD levels and indie pricing at 30 euros. I'd love to bounce some questions off of one of you who have used their models before. Stupid stuff like can you change their armor, change their hair style/color, etc.
I've come up with a modest list of milestones that are essentially small projects that build upon each other. Beta timeline would be end of 2012. Timeline for through item 4 I would love to be end of 2011.
Create a world (nearing completion)
Create a warrior running around in the world (see above)
Develop a inventory and system for said warrior (props, armor, animations, etc)
Network for multiple warriors running around the world
... (rest of project)
For networking, I'm looking at RakNet. Can anybody make other suggestions? Maybe wait for Leadwerks 3.0 and its network support?
/end stream of consciousness
Love to hear if anybody has some advice on my rudimentary plan, character modeling, networking, or being a new game maker in general.