Jump to content

Jules D.

Members
  • Posts

    85
  • Joined

  • Last visited

Everything posted by Jules D.

  1. Ok had it working, now the command does not want to read the values, and I did not change the code, that command needs fixing. It would work then it wouldn't, on and off. I got it, it seems to be working well in one of the functions, I wonder if its the SetGraphics(CanvasGraphics(MainWindow_RenderCanvas)) just before it. Got the math as well Camera_z = aabb.x1 + aabb.y1 + aabb.z1 Camera_z = -Camera_z / (Camera_z / 3) - (Camera_z / 3) seems to work.
  2. I thought that's what it was called in DarkBasicPro, but it's been so long since I used it, I can't remember. I also lost my math equation for it, it worked perfect. So I need to fiqure out the math all over.
  3. Not sure if there is a way yet, but GetEntityAverageSize(Entity) or GetModelAverageSize(Model) would be nice, this way I can figure how far to place the Entity or model from camera, depending on size. DBPro I believe has that, and I once wrote a program when I load an object it would place it's self a certain distance from the camera depending on it's size I could load a pin and it would load in close to the camera, and if I load a huge planet it would look the same size as the pin on screen, but obviously placed much farther from the camera. But this way I had my models in full view, not to big, not to small.
  4. Just wondering if there are plans to export. For instance being that lua is more popular right now, have a 'export to folder' using 'lua' then everything that is needed for your sbx project, to run, exports to the folder. When you go to the folder and run your lua export, it runs exactly the same as it did in the sandbox editor, of coarse without the sandbox editor.
  5. How can I get MaxGUI 1.39 working with Leadwerks 2.32. a simple sample would be nice, thank you.
×
×
  • Create New...