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Jules D.

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Everything posted by Jules D.

  1. Thank you, one more question. Will it work with Leadwerks 5 3D engine? So for example people can make there own 3D editor, or the ability to work with 3D meshes and materials.
  2. just wondering if it is out yet or coming soon?
  3. Jules D.

    Game Engine Development

    Thumbs up. One of the biggest problems I noticed in games, was using a measurement system. We use meters here. And basically if you want something one meter in your game it would scale at 1.0. A human's height is about 1.5 - 1.8 meters in real life. so in game it is scaled to that.When walking figure out how many meters you moved per second, and when creating your game have it move the same per second. This brings a more realistic game.
  4. You may want to look into these sites. https://github.com/mrdoob/three.js/ http://jeromeetienne...hub.com/tquery/ http://chandlerprall...ub.com/Physijs/ But, I doubt it will compare to Leadwerks 3.
  5. Well I guess it does not want to work. If someone gets it working can you please mention how you did it. This is a very helpfull community, and i'm sure someone will figure it out.
  6. Thanks, I tried earlier and couldn't get it going, I'm use to blitzmax. Blitzmax=simple C++=Pain in the ### lol just kidding. It's all the linking and stuff that bother's me. Other then that I can understand most of it. The reason I would Like to use code block, is the fact that it run's on different OS. so if I ever move to a different OS i'll be use to the program.
  7. Is it possible to run Leadwerks 2.40 with Code Block. If so can someone post info on how to do this, Thank you.
  8. I thought this was fixed.I updated my SDK If this works can I get a example. Josh can you fix LoadScene to load everything please, as it is in the editor.
  9. Just wondering, will LW3 support tesselation, and if so, will that remove the need for level of detail models?
  10. Try this if your using BlitzMax EntityViewRange(Entity, 3, 1)
  11. Jules D.

    ModelViewer2

    Well, this is my second attempt at a model viewer, much better than the first one. Moves around with Mouse and keyboard.<smooth> The panels hide when viewing.<hold right mouse button down>
  12. Is it possible to use Blide as a lua script editor for leadwerks? If so how.
  13. I have tried that, but there are no frag files with the word skin in it, just in the vertex shaders.
  14. Ok thanks, then we need a better GenMat.exe so we can tell Genmat.exe that the model has bones, and it would generate the proper mat file. What fragment shader would I use with that?
  15. Can we get an updated fbx2gmf.exe file the model turns out red, and models are not scaled. the UUW3D plugin works well as long as you do not turn bones on, the model becomes red again. I figure it has something to do with the bones area.
  16. Well got what I wanted to do with the nvidia tool.
  17. Is MakeDDS able to run in a cli, if so how?
  18. I didn't know that, but it would be nice if it was in leadwerks, then a 3D GUI system could be made.
  19. In the editor there should be a place to put your .pak password, and when you open a file, you can open a .pak file even with password as long as the password you place in the editor matches. This way everything is protected, but can be working in the editor.
  20. 3D Text would be cool. Select Font Entity = Draw3DText "Leadwerks",position.x,position.y,position.z Then you can manipulate it as a Entity, color,scale,rotate,move... SetEntitytcolor Entity,Vec3(red,green,blue) Color, would replace any entity's mat file with color specified. A mat file can be applied as well.
  21. Paul, does not work with 2.32 though, but I fiqured it out before seeing this. Thanks anyways.
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