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Alienhead

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Posts posted by Alienhead

  1. Well manually running that Update.bat resolved the issue, if that helps any.

    From what I can tell it never was doing to patch update you made last night so I was always on the broken Lua.socket. , but it always reported the install was upto date. 

    The differences in my compile size and yours gave it away!  :)

     

  2. I've not got anything off steam, just from the Ultra client. 

    As far as not matching, I have no clue then. You'd figure if I uninstall everything, reinstall and try they should match. .Hmm well I'm out of things to try..   I'll take a break :0

     

    Ty for trying.

     

  3. Hmm I've tried everything I can think of. I have completely uninstalled the client and engine, reinstalled it, I've started entirely new projects and tried to run just the start.ultra file without altering anything, I've reinstalled VC runtimes.  Still same results. I get about a 1 sec pause after hitting Run. then it drops.

    This is the executable it makes - 

    AllNew_.rar

  4. I went ahead and uninstalled the client and the engine install..  Reinstalled everything back..  I still cannot get a the editor to F5 or F8 and run..  It just flashes the red bar on the bottom for a split second then returns to the editor. :(

  5. Just to mention once more, I have asked on discord and another thread somewhere but no reply. 

     

    The in the current latest 0.9.5 I have no Build project option under >File and also hitting F5 or clicking on the Run Game, Debug option flashes and red bar at the bottom of the screen saying Game Is Running ( for about .500 millisecs ) but no game is compiled or ran. This is off a straight new install, loading the default Start.ultra project so no mods were made or changed.

    Is this common for the current state of the engine ?

  6. I'm in the process of of converting some of my LE fbx's over to Ultras GLTF's and so far I've got a heck of a lot of them converted and loading fine in Ultra.

    I'm declaring this my personal thread to post the models that won't load properly.

    1). This one silently crashes the editor after applying convex hull to it.   Column_7.rar

    Hopefully there won't be any more but if so I'll just add to this post. 

    Ty!

    Column_7.rar

    • Thanks 1
  7. The last two updates, I start the editor.. It shows the Splash screen and immediately closes the window. I have to ctrl alt delete and close the 'preview' process down manually just to try again. All attempts result in the same thing. 

    I've deleted the entire install, redownloaded etc.. started a new project etc.. nothing helps it!

  8. Outstanding..  I outgrew LE and can't run Ultra.. so I been fiddling as of late.. the good news is I now can add c# to my list of coding languages..  I really don't like it but hey, it's good to have another notch on the belt. :)

     

    • Like 1
  9. Also when I do get loaded up, clicking on a some mats or mesh models will crash the editor after a few seconds.  I have to manually ctrl alt delete and shutdown preview.exe before I can even attempt another load up.

  10. Not sure if this helps any but...  with the last few dev builds the editor does not always load up. I would say 3 out out 5 times it sits theres and memory gets used to the point my mouse won't move.  I either have to do a power-cycle or get lucky with ctrl alt delete and shutdown the app.

  11. Negative, just a silent shutdown.  Sometimes I have to power boot my system, it''ll sit there and then slowly become nonresponsive.  Is this the same command used to switch to the single viewport mode in the editor? That option in the editor acts identically to trying to run this script.

     

  12. I would say 9 out of 10 models I import this happens to.   The ones in the project template are OK. 

    If i click a model I import that does not have a thumb,  I have a 50% chance of the editor closing/crashing. If it loads up the preview window and I hit save then I usually get a thumb the next time I load up the editor. Not always though, it's really hit and miss.

     

  13. Is this an AMD thing still?  I usually never show generated thumbs for models if it's even getting generated.. And also for MATS, when I create a new mat it shows as blank box.  This has happened since the early beta's.. Was wondering if it was tied to the amd drivers as well.

    BTW, amd released new drivers this week..   No improvements with all the issues I've had using the engine. 

     

    thumbs.thumb.png.fc970363199a23e151d220e91e09065c.png

     

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