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Alienhead

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Posts posted by Alienhead

  1. I can't seem to import and load a previous  project  in build 587, after deleting settings.json and restarting uengine  I then import a previous project ( from 3 builds ago ), it flashed the engine splash screen then disappears. I then click the Engine logo to restart the editor and it shows the splash screen for about 2 mins. then it completely locks down the PC forcing a power boot.

    Also adding post effects, the + button is looking for .fx files which the fold does not contain, its just frag's, jsons, and gsls's..  but the input box demands on .fx making it impossible for me to add an effect.

    Fog on AMD does not quite look right, theres no fog just bright and and dim lighting on my models that should be fogged.

  2. I wanted to test out the new rendering platform in Ultra 0.9.5 so I converted some older media from a past Leadwerks project and went to town. 

    Approximate time spent from ground up was about 9 hours give or take 5 hours.  ( :

    Here's a sample of the level in the fabulous Ultra Engine 0.9.5.  I was going to pass out a compiled demo so anyone could run the scene themselves but alas, I haven't 100% digested the packaging process on new compiles just yet - so that'll have to wait.

    This is a 6 block downtown area with plenty of small details in it that probably aren't noticeable by these screenshots. If you were wondering if Ultra has the horsepower for your project then coming from a indie developer myself - I can honestly say what I have experienced in just a short time is mind blowing.  Ultra took all this geometry, 2-4k pbr materials, 2-4k screen resolution with easy! I still feel I have tons of room to keep going.  Keep in mind too that I haven't yet - LOD'ed or set up custom culling or any other optimization that one might expect nor is there any post-processing or fog and lighting setup either so the level of quality only improves from here .

    Ultra just kept blowing through everything I tossed at it. This is really a testament to Josh and his ingenuity that is known as UltraEngine.

    In closing I wish to give the Itchio game jammers that I compete against all time a word of warning: Alienhead is on his way back and he's got a new weapon! muhaha. :)

    port1.thumb.jpg.10c14e0bfe4b4cebf2ba8c757a7d51d3.jpg  port2.thumb.jpg.95db294995974cc0f6e1e46bc87509ab.jpg  port3.thumb.jpg.ddca80177c01324f18788ddaded076ee.jpg  port4.thumb.jpg.800b58c0a2d0757ea921d44460a45efa.jpg

    I'll continue to work on getting a packed demo ready and post it here when completed.

    • Like 5
    • Haha 1
  3. I'm converting and doing some quick kitbash scene creations but I ran across a few shaders that the engine is saying failed to load.  SpecularGloss.fam is indeed in the directory.

     Any suggestions ? 

    fail.thumb.jpg.e98c77bafdd9105defcbbad4d143f89c.jpg

    I noticed it's asking for SpecularGloss_masked.frag.spv - which i don't see in the directory.  But I assumed it was apart of the family ?

    fail2.thumb.jpg.3b173519bc7bba89744caa7591627795.jpg

  4. Well manually running that Update.bat resolved the issue, if that helps any.

    From what I can tell it never was doing to patch update you made last night so I was always on the broken Lua.socket. , but it always reported the install was upto date. 

    The differences in my compile size and yours gave it away!  :)

     

  5. I've not got anything off steam, just from the Ultra client. 

    As far as not matching, I have no clue then. You'd figure if I uninstall everything, reinstall and try they should match. .Hmm well I'm out of things to try..   I'll take a break :0

     

    Ty for trying.

     

  6. Hmm I've tried everything I can think of. I have completely uninstalled the client and engine, reinstalled it, I've started entirely new projects and tried to run just the start.ultra file without altering anything, I've reinstalled VC runtimes.  Still same results. I get about a 1 sec pause after hitting Run. then it drops.

    This is the executable it makes - 

    AllNew_.rar

  7. I went ahead and uninstalled the client and the engine install..  Reinstalled everything back..  I still cannot get a the editor to F5 or F8 and run..  It just flashes the red bar on the bottom for a split second then returns to the editor. :(

  8. Just to mention once more, I have asked on discord and another thread somewhere but no reply. 

     

    The in the current latest 0.9.5 I have no Build project option under >File and also hitting F5 or clicking on the Run Game, Debug option flashes and red bar at the bottom of the screen saying Game Is Running ( for about .500 millisecs ) but no game is compiled or ran. This is off a straight new install, loading the default Start.ultra project so no mods were made or changed.

    Is this common for the current state of the engine ?

  9. I'm in the process of of converting some of my LE fbx's over to Ultras GLTF's and so far I've got a heck of a lot of them converted and loading fine in Ultra.

    I'm declaring this my personal thread to post the models that won't load properly.

    1). This one silently crashes the editor after applying convex hull to it.   Column_7.rar

    Hopefully there won't be any more but if so I'll just add to this post. 

    Ty!

    Column_7.rar

    • Thanks 1
  10. The last two updates, I start the editor.. It shows the Splash screen and immediately closes the window. I have to ctrl alt delete and close the 'preview' process down manually just to try again. All attempts result in the same thing. 

    I've deleted the entire install, redownloaded etc.. started a new project etc.. nothing helps it!

  11. Outstanding..  I outgrew LE and can't run Ultra.. so I been fiddling as of late.. the good news is I now can add c# to my list of coding languages..  I really don't like it but hey, it's good to have another notch on the belt. :)

     

    • Like 1
  12. Also when I do get loaded up, clicking on a some mats or mesh models will crash the editor after a few seconds.  I have to manually ctrl alt delete and shutdown preview.exe before I can even attempt another load up.

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