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Niosop

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Everything posted by Niosop

  1. Programming really takes a certain mind set. You have to have the ability to analyse problems, break the problems down into smaller problems, and come up w/ a step by step procedure (algorithm) for solving these problems. The real question is "Do you enjoy programming?" If the answer is no, then it doesn't matter if you're any good at it or not, it's a waste of time and life to do things you don't enjoy. If you prefer modeling, then focus on that and join forces w/ someone like me who enjoys programming but sucks at the artistic stuff. I enjoy all aspects of game development, but I'll probably never get anything done because I spread my time among too many aspects to really become "good" at any of them. Anyways, in short, do what you enjoy. As long as you are enjoying it, it's not wasted time, even if you never master whatever it is.
  2. I thought I remember someone mentioning they had a scaling issue w/ mass placed objects. They came out much smaller than they did when they manually placed them. Try scaling the rocks up by 10x or so? Maybe they are getting placed, but are just too small to notice.
  3. LOL, it happens...I pretty much just gave up and started assuming I am a retard (don't let Palin hear you use that word, she'll demand you get fired, hung, drawn and quartered, then eaten by lions), so when I do something halfway intelligent it's a pleasant surprise.
  4. Don't tell anyone, but I know a guy who knows a guy who can get his hands on some textures like those. It won't be cheap though, but it's good stuff.
  5. Hell yeah, that looks great!
  6. Hmm, wonder what's going on there. Plugin error, different settings...odd. Mind posting a quick video of your workflow VicToMeyeZR so we can see what the issue might be? I don't have PS (gimp is good enough for me), but someone here might be able to follow along and figure out what's going on.
  7. I could use some building blocks for an overhead alien/robot shooter/tower defense. Stuff like floor plates, stair segments, rails (the kind that keep you from falling into yawning chasms of doom), futuristic doors, etc.
  8. If you add it to the SDK could you add it to the LE API as well, pretty please?
  9. Less in the long run because we could then support our own arbitrary requests for controller shapes/sizes instead of asking him to add support for making a controller bigger when we eat the magic mushroom, this pill makes me smaller, cute little mexican midgets, etc...
  10. In order to satisfy everyone it's going to need to be extensible. Something like leaving CreateController like it is now, but adding a AddControllerStance(controller, Vec3 size) function that will allow you to define a size for that stance. It would return an integer index. You could then call something like SetControllerStance(3) to set the controller size/shape to whatever index 3 was. Anybody see any drawbacks to this approach?
  11. Ok, I decided to do some testing that doesn't rely on subjective measurements of "can you tell the difference between these two images". Just so the results can be duplicated I'm using Gimp w/ the DDS export plugin. I started w/ a JPEG image. I saved this same image out as a DXT5 compressed image and a DXT1 (no alpha) compressed image (both saved from original JPEG). Then I loaded both of the DXT compressed images as layers into the same image. I set the top layer (the DXT1) image layer mode to difference and the bottom layer (DXT5) to normal. I then flattened the image and adjusted the brightness and contrast to enhance any differences. There were none. I swapped the order and blending modes of the layers and did the same, same result, no differences in pixel color. I then did the same w/ one of the DXT images and the original to ensure this method properly detects differences. The differences in pixels were a little faint before adjusting the brightness/contrast, but once that was adjusted you could VERY clearly see the differences, so I know the method is valid. So I'm going to have to go w/ BrokenPillar on this one. If your DDS exporter is working properly, there is NO difference between a DXT1 (no alpha) compressed image and a DXT5 compressed image as far as the RGB color of the pixels is concerned. If anyone can't duplicate these results on their own, or wants a video demonstrating my testing method, I'll be glad to provide one.
  12. FBX works great for me. I've tried FBX exports from Blender, 3DSMax and from Collada->FBX using AutoDesk's FBX converted from Animeeple (didn't want to pay for the FBX exporter), and all imported fine. A lot of people use Ultimate Unwrap 3D to export directly to GMF w/o using the tools w/ LE, so if you have that you can use it.
  13. I think Josh was considering adding some basic CSG editing support to the editor, not sure what he finally decided, or if he has yet.
  14. I'm really good at eating tacos, but that's about it. But if you happen to order 20 or so tacos and can only finish 10, I can take up the slack.
  15. Well, a DXT5nm shader is pretty trivial to implement and most image programs w/ DXT plugins support output in DXT5nm. But it's not nearly as nice as BC5 which would require support by the engine (I think). Think you might add support for it sometime Josh? Or is this something that we can do just as efficiently ourselves?
  16. Yeah, that would be fine. Deletion is the most important, movement second, creation third. Terrain would be nice as well but not as important as the other ones.
  17. Niosop

    ROFL

    Lol, now we just need a "Model Maker", "Texture Maker", and "Level Maker" that will randomly piece together things and you could have an almost complete game making system that just requires a little bit of glue code.
  18. Niosop

    ROFL

    Well, that's the thing. I DIDN'T make this. It did, entirely on it's own, just by pressing the "Make Song" button. Only thing I did was duplicate the last 12 seconds to extend it from 36 seconds to 48 seconds. Really an amazing piece of software. Think I'll buy a copy for my crackhead brother since he's really into music. Might give him something constructive to do instead of causing trouble.
  19. Sounds reasonable to me, thanks for doing the work of making visual demonstrations for us. I think I'll start using DXT1 for my textures without alphas. It'll help make up for the uncompressed ones I do for normal maps.
  20. Niosop

    ROFL

    No, gotta wait for the DVD to come in. They're off the MovieScore Vol. 7 that comes with Premium (which is like 40% off today).
  21. Niosop

    ROFL

    Ok, here's a quick 48 second song. I can't take any credit for it, I pressed the "Make me a song button" and this is what it came up with. LOL.zip
  22. Niosop

    COD6-1

    Tried the silver, it's cool. Just bought the Premium and Soundpool 16, so we'll see if I can transform into a musician.
  23. Niosop

    COD6-1

    Bleh, might have to buy the pro version so I can fail miserably at yet another endeavor, making music.
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