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Sooshi

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Posts posted by Sooshi

  1. Yeah same thing, an exe is an exe, no matter on what media it resides.

     

    ah ok ok, thanks a lot Lumooja, I appreciate your hastly replies..

     

     

    So I just pack my lua scripts along with all my media files and the engine thats inside the SDK folder into a single sfx archive?

     

    So this is all I do right, nothing extra is needed to be done with this step?

  2. hmm im confused :)

     

    So I just pack my lua scripts along with all my media files and the engine thats inside the SDK folder into a single sfx archive?

     

    Also I dont necessarily want it embeded in a webpage, I mainly want a standalone exe that you can just click on an icon on the desktop and the demo of the game launches, but I will have it accessible to be downloaded from a webpage, if that makes any sense.

  3. Something like old Resident Evil games right? Anyway from what I saw in the little movie this is what I understand.

     

    Yea but very very action oriented, sort of like Metal Slug, just straigt action from start to finish in order to stay alive lol. Assault Rifle ammo is very limited btw.

     

     

    Placing the camera in some position helps a lot to create some kind of atmosphere depending of your game type. I saw this on TV in some kind of "Movie Maker" show.

     

    Thats awsome, what was the name of the show?

     

     

    Awww, they just want a hug!

     

    lol well they can hug on these grenades

  4. Most Recent Footage: 5/27/10

     

    First gameplay video: 5/9/10

     

    A zombie game I am developing, your goal is to kill zombies and collect cash in order to purchase weapons so you can kill even more zombies to make even more cash.

     

    3 different types of zombies from slow to fast...

     

    5 different types of weapons from assault rifles to grenades

     

    10 different stages..

  5. Dude I cannot wait to see, I am very interested based off of what you have said. Plus I am the biggest Fallout 3 fan...please keep the forums updated because I am interested.

  6. Btw some more background on the game. Its a fantasy game not set on earth and in fact the moon isn't a moon. The world the game is set on is a moon and it orbits a hot dead world which happens to look like mars at the moment

     

    Thats an awsome setting for a game dude. I really want to see more of your game, please tell me its a fantasy RPG... :)

  7. here is an idea to enhance that pic of the moon....the moons color is a bright orange and yellow tint. Throw an ambient light in the scene with a hue that is in between those colors and turn its intensity way down. It will look awsome...

  8. Hey again everyone, a little update...

     

    I have coded in some basic Item Menu functionality as well as climbing up a ladder.

    I gave the Kid more speed so the video would run faster to get the point across.

     

    Plus....I have to stop using CamStudio lol, it sucks....the framerate is choppy and it isnt recording my music or sound fx :)

     

    Can someone point me to better screen recording software that is freeware :)

     

    Menu art still a WIP, undergoing changes in PS as im adding functionality in LeadWerks...

     

    All comments are welcome, please let me know what you all think and any suggestions, ideas...

     

    btw he beats the ladybug like it owed him $...

  9. If you’re writing a simple game engine use whatever language you want, it's probably not going to matter. If you’re a capable programmer and writing a complex game engine then the best advice I can offer is to write your game engine in C++ and your game play in Lua. It's tried and tested and taking an alternate route can end in tears a long way down the road which is not really where you want to find yourself after a year or more of development! Tools are important when programming, choose them carefully.

     

    You do have a point Pixel, when writing complex stuff such as game engines, C++ really is a must. But that does not make other languages a gimmick for writing games.

  10. I still think it's a bit of a gimmick

     

    Its not Lua that is a gimmick, its the people who are using it that may be gimmicks. Same goes for C++ B) .

     

    Like I said before, C++ wont make you a game, only your dedication will.

     

    Who cares if C++ is faster or may be industry standard....

     

    As stated before I never claimed to be good at art just because I use 3,500.00$ 3dsMax. I claim to be good because I went and studied the theory behind art. And believe me, anyone who is uber awsome at using Lua who understand things such as metatables and metamethods, can breeze right through C++. I will bet you any amount of $ on that.

     

    I mean think about it, whats the #1 question that people ask when they want to know about an engine...."Can I make a GTA style game in this engine?....Can I make an MMO in this engine?(lol)....Can this engine make my RPG?". Granted some engines may be better than others, but its NOT any particular engine that is lacking.....

     

    Soooooo basically....Its not Lua or C++ thats the gimmick ;)

     

    Btw im not trying to offend anyone with this post, im actually just trying to help, I know I can come off strong sometimes, but sometimes thats what it takes for people to see reality. We all want to accomplish our dreams.

  11. yeah... it looks like you've got something here Kev... this looks really good... looks like it'll be a fun game to play too...

     

    --Mike

     

    Hey thanks Red Ocktober, I appreciate your support dude..

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