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Sooshi

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Posts posted by Sooshi

  1. Man Pixel, I hate to see you go dude, best of luck to you...

     

    it's a lot more than simply the water... something you would realize if you were actually doing any real coding...

    And judging from your "screenshot", your game looks amazing :unsure:

     

    Damn I just realized something, ive only been using Leadwerks for 4 months :blink: ..im such a newb

  2. Gameplay Question: for rotating the player are you using the mouse or the keyboard?

     

    The mouse..

     

    Very cool man! You are coming along nicely with this. Keep it up.

     

    Hey thanks Rick!! How is everything going on your end?

     

    yea looks AWESOME

     

    Thanks Pancakes!

     

    dum duh duuh

     

    da-de de de de de-de-de-de

     

    dum duh duuh

     

    da-de de de de de-de-de-de

     

    pow pow pow

     

    KABOOM!!(grenade launcher)

  3. Another update...

     

     

    You must stay alive while trying to collect as many coins as possible for the highest score.

     

    In this video I chose not to allow the players health to decrease because I would have probably died lol. I wanted to focus on showing how the game plays so far.

     

    The core gameplay is almost complete then I will be adding particles, animations, better GUI and artwork, this is where the game will start to shine.

  4. that music is pimp, I was almost about to bust out a rhyme but I had to contain myself.

     

    #1. A suggestion, the suns hue is too yellow, it looks like Zeus took a whiz on your scene. If you tone it down just a notch and add an ambient complimentary. It would be more visually appealing in my opinion. Again, this is just my opinion....

     

    #2. Where did you get those house models?

  5. Looking great! The monster AI setup reminds me of gothic(1/2) in many ways, ..they also made it so animals react to other animal types / NPCs, sort of like a food chain, .. while it was very basic it added a lot more depth as you could use it to your advantage or just resulted in some funny moments. Just something to consider for your implementation ..if you haven't already :rolleyes:

     

    Yea I totally agree, that would add much depth to the gameplay. Your setup you have right now is quite nice tkunze...

     

    Also if you dont mind me asking, what other monsters do you have setup for this game? I am such an RPG fanatic lol so I must know. Leadwerks is a game engine and thats what you are using it for, good job on this project dude and please keep it going..

  6. I saw this yesterday, I thought it was good. But I think you are right, it is too much. Who needs a sandbox game that lets you fly the milky way? Thats too much lol.

     

    But the concept of flying from planet to planet in real time is cool. I wonder if Mass Effect 2 has a feature similiar to this...

  7. Nice. That'll be some scary stuff right there. I like it! Zombie games are freaky.

    Yea I am shooting to make the game really intense and action packed, trying to build a high-fun factor for the game.

     

     

    I have a little update on another weapon I implemented in the game.

  8. I also like Morrowind and Oblivion. So the game is intended to move in this direction

    (of course with a smaller world).

     

    I created a RPG Framework where i can set up npcs, dialogs and quests in an graphical user

    interface. So far i only support standard quest types like:

     

    Kill NPC or Monster

    Beat NPC

    Bring item to

    Get item from

    Talk to NPC

    Visit place

     

    But that way i can add new quests very efficient. The framework also covers dependencies.

    e.g. a quest must be finished before creating a new one...

     

     

    That is awsome tkunze, your models look great too...

  9. basically it boils down to this..

     

    what do I need to do so that my game can be installed on other peoples computers with an icon on their desktop to launch my game?

     

    is there an official leadwerks way or method of doing this? I need a tutorial or an explanation, a pdf..... somehting, that gives me an example from A-B on doing this...

     

    And quite personally, I dont understand why this topic has not ever been discussed before hand in the forums or in the documentation. All games must be compiled, so there needs to be official documentation on how its done just like there is official documentation on how to export to a gmf :)......

  10. You can name your main file as start.lua, then compile it in the Script editor (you should then have a file start.luac) and finally you can directly run "Engine.exe" without parameter (since it searches for "start.lua" or "start.luac" file to run when no file is passed as parameter; if you use the compiled .luac script then you don't need to distribute the .lua file).

     

    I think the best way of doing your setup is to use some setup software, for example InnoSetup. I haven't still used LUA as base code for all the application so it may be I'm wrong, but I think it should be the way.

     

     

    Hey man thanks for your help, but I have another question if you dont mind.

    I have named my file to start.lua and placed it inside the SDK folder, and I can run the engine and my game runs automatically. But what do I do to distribute it? What are all the files necessary that I need in order to make it its own exe? All I want really is to distribuit it so people can install my game onto their HD with an icon on the desktop to launch the program, so what would be all the files that I need to put together in order for this to work?

     

    Also Is there an official method that all leadwerks users use to compile their games into a standalone exe?

     

    Thanks for helping me out ZioRed

  11. Just saw Zombieland last night. Love zombie movies & games. Just something about the idea of if you would survive a zombie attack or not is so enticing. :)

     

     

    Yea I just saw it for the first time not to long ago as well, funny movie lol..

  12. after spending some time trying this method, it does not seem to be working.

     

    I hit the compile button in the script editor it generates my LUAC file, but what next? What are the necessary files that are needed to bring it all together to make a standalone exe? Is there a turorial I can read somewhere to get my game compiled? There is like nothing in the forums or worse, no info whatsoever in the documentation section.

     

    I figured this would be a very important topic to document, can someone please explain in a very simple way whats needed to be done for me to have a clickable icon of an exe on my desktop of my game demo...

  13. Yeah, on a sidenote you can also use an installer, but then it needs an additional step for the user to install it, which is however intuitive for windows users (Linux users are used that programs just "installed" by the global package manager). I prefer programs you can just copy and run.

     

    Thank you kindly Lumooja!

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