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Yue

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Everything posted by Yue

  1. I join in the questions raised by reepblue
  2. I was thinking, as it is a product created from new TGE, Leadwerks will continue to receive updates? Or does he die with the birth of Turbo Game Engine?
  3. very time I see an entry/upgrade in Leadwerks 5, I feel like I'm getting kicked in the nuts, I just want to get updates from the car and the character can skip version 4.6, but this is long overdue, maybe the other year it will happen.
  4. Hello, I want to know what version of Leadwerks has the vehicle system working properly. IS the 4.3?? I think I can't wait to try to do something with Leadwerks, which by the way I think is great. A warm greeting.
  5. I also want to note that in Leadwerks version 4.3, that problem does not happen. It's kind of weird.
  6. My analysis shows that something strange is going on: My graphics card has several screen resolutions, and among those is the 1024 x 768, so I think it should be supported. I also had problems launching in full screen mode, I think something strange is happening. I have my card drivers updated. Edit: I've tried other resolutions, but I'm sweating the same thing.
  7. Hi Debug.bat return : C:\Users\John\Documents\Leadwerks\Projects\Marte>Marte.debug.exe Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/John/Documents/Leadwerks/Projects/Marte/Scripts/Error.lua" Executing file "C:/Users/John/Documents/Leadwerks/Projects/Marte/Scripts/Main.lua" Executing file "C:/Users/John/Documents/Leadwerks/Projects/Marte/Scripts/Menu.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 1050 TI/PCIe/SSE2 Error: Window is NULL C:\Users\John\Documents\Leadwerks\Projects\Marte>pause Presione una tecla para continuar . . .
  8. Hi, I have a problem here, when I launch the scene from the editor, everything looks good (Not full screen) but when I launch the executable nothing happens. I noticed that there is a message in the editor that says "Windows null". Some suggestion.
  9. Well, I'll go do other things, come back again in a year to see if this can be solved.
  10. Leadwekrs 4.3 Ok run Fulscreen.
  11. I was thinking of returning to Leadwerks, but I continue with this mistake. 4.5 LE Any suggestions?
  12. The droplet counting tool, when activated, I can't find a way to deactivate it again. Any suggestions?
  13. I don't think he will, the leadwerks 5 sales system won't be steamrolling anymore.
  14. Is it possible to access a license similar to Leadwerks 4. x as well as steam with Leadwerks 5? I mean, I think I can pay a very cheap price like I did for steam with a professional version c++, or will all licenses be by subscription?
  15. One question, just c++ for online players?
  16. It is possible from c++ to create new functions lua, and that later on to be called des script Lua?
  17. MIs proposed models for the community project Gears Arena. Three boxes of ammo. One AK 47 rifle A shield. A health kit hooked to the wall
  18. Yue

    Two ideas I have

    Really excited, to escape from my functional but old Blitz3D. I could model simple models for community projects.
  19. I have a pallet and I need the shovels of a forklift to enter through its internal holes in order to lift the cargo. How could I possibly do that? The question is focused on the different types of rigid bodies for lifting objects.
  20. Okay, I'll wait then next LE updates.
  21. Code Script Lua Vehicle. script.llanta1 = nil --entity "Llanta 1" Script.llanta2 = nil --entity "Llanta 2" Script.llanta3 = nil --entity "Llanta 3" Script.llanta4 = nil --entity "Llanta 4" function Script:Start() InitVehiculo(self.entity) end function Script:UpdateWorld() end function Script:UpdatePhysics() self.llanta1:SetMatrix(montaCarga:GetTireMatrix(0)) self.llanta2:SetMatrix(montaCarga:GetTireMatrix(1)) self.llanta3:SetMatrix(montaCarga:GetTireMatrix(2)) self.llanta4:SetMatrix(montaCarga:GetTireMatrix(3)) if window:KeyHit(Key.A ) then self.entity:Translate( 0, 15, 0 ) self.entity:SetRotation(0,-90, 0 ) end end function InitVehiculo( malla ) montaCarga = Vehicle:Create( malla ) local ejePos = 0.6 local ejeAlt = 0.3 local posZ = 1 local radio = 0.35 local ancho = 0.3 montaCarga:AddTire( ejePos, -ejeAlt, posZ, 100, radio, ancho, false,200, 2000, 0.01) montaCarga:AddTire( -ejePos, -ejeAlt, posZ, 100, radio, ancho, false ,200, 2000, 0.01) montaCarga:AddTire( ejePos, -ejeAlt, -posZ+0.25 , 100, radio, ancho,false,200, 2000, 0.01) montaCarga:AddTire( -ejePos, -ejeAlt, -posZ+0.25 , 100, radio, ancho,false,200, 2000, 0.01 ) montaCarga:AddAxle(0,1) montaCarga:AddAxle(2,3) montaCarga:Build() montaCarga:SetEngineRunning( false ) montaCarga:SetHandBrakes(0) end
  22. I have taken this up again, but now it is impossible to put the tires back in place. It should be noted that it is the same project of 4.4 updated to version 4.5 of LE
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