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Posts posted by Yue
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event.id == Event.WidgetSelect <<< How do I use it?
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Pick Object Dev.
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Creating slots for the inventory, both in the shortcut bar and in the player's inventory. See the debug window.
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I think it's fair about Steam, both for the developer and the user. However I want to collaborate with some money according to my economic reach. Before buying a key on Steam. Then there should be an option here to at least send a few cents as a thank you to the develop
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Inventory and Bar Shortcuts. Bar shortcuts visible forever on leve. Inentory key I, Hide, Show.
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The bad thing is that I would have to rebuild everything, and discard the leadwerks gui.
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"I'm trying to implement a quick access inventory so that the player can use items with the function keys."
(trnaslate Chat GPT)
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am trying to create a shortcut bar for some items that the player can carry. I need to know if it is possible to somehow drag objects from an inventory to the shortcut bar.
( Translate Ghat gpt)
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Implementing the system of interaction with objects on the stage, in this case it is indicated that it is an object with which it can interact, by showing a little hand.
This in order to recover health and update the health bar of the electronic device where you look at life.
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Resizing icons on the tablet, when entering the radiation volume, the radioactivity rises and this affects the health bar.
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Volume Radiation. As long as it collides with this cube that will be invisible it will be a radioactive zone, so the radiation indicator goes up, and if it leaves the zone, the radiation value goes down.
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Stamine.
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17 hours ago, IceBurger said:
Supongo que esto es para implementar el modo multijugador en un juego (con el que estoy bastante familiarizado). En el modelo cliente-servidor, todos los clientes se conectan a un servidor central que administra sus datos. Un cliente enviará entradas y sugerencias al servidor que, después de la verificación, enviará nuevos datos posicionales y de otro tipo a todos los clientes. Puede pensar en el servidor como un proxy de verificación para los clientes. Qué entradas se envían al servidor y qué cantidad de verificación se realiza depende del desarrollador del juego. Cada implementación tendrá sus propios pros y contras.
Aquí hay un diagrama de ejemplo de una posible relación cliente-servidor:Espero haber interpretado su pregunta correctamente, si es así, solicite más claridad/información. Si está preguntando cómo implementar esto en Leadwerks/Ultra y no solo en conceptos generales, lo siento, no he intentado hacerlo todavía y, por lo tanto, no sería de ayuda.
A concrete question would be, if a car is created from a server, it is seen by all clients, if it is created from a client, none of the other clients will see it?
It is that I have API of writing code from the client and from the server. Something confusing for me.
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Hello, someone with experience please clarify how client server programming works, I'm looking at how it works, programming from the server, and programming from the client.
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The first download link has been updated, the scripts are public.
If you wish I would appreciate that if you use this you put me in your credits of your project.
If you have any questions, I will be happy to answer them.
The improvements of this update, is the option in the menu option to switch from Windows to full screen.
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I have made an update on the loading screen, in this case I have used the Leadwerks GUI progress bar, mars is a 3D model. I think it looks much nicer from my point of view.
One interesting thing about all this, is that I have focused on the learning process that now I feel like I am not stuttering with leadwerks, I am already speaking fluently. To explain this, before, I used to plant a problem, and a possible solution, this process to a certain extent is usually exhausting, it is necessary to learn concepts, and later to apply them. Now, I already have the problem and the solution and I know how to implement it, so the process is not of learning but of development.
Translated with www.DeepL.com/Translator (free version)
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The scripts are available, it is a transition system between three worlds, one which is the menu, a loading world and a level world. The three worlds are initially created when the game is launched. With the R key, the option to change resolution is being implemented.
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DevLog Leadwerks Engine.
in Showcase
Posted
Collecting objects in the inventory.