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Yue

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Posts posted by Yue

  1. I think it's fair about Steam, both for the developer and the user. However I want to collaborate with some money according to my economic reach. Before buying a key on Steam. Then there should be an option here to at least send a few cents as a thank you to the develop

  2. Implementing the system of interaction with objects on the stage, in this case it is indicated that it is an object with which it can interact, by showing a little hand.

    This in order to recover health and update the health bar of the electronic device where you look at life.

    Selector

  3. Volume Radiation.  As long as it collides with this cube that will be invisible it will be a radioactive zone, so the radiation indicator goes up, and if it leaves the zone, the radiation value goes down.

    Radiation.png

    • Like 2
  4. 17 hours ago, IceBurger said:

    Supongo que esto es para implementar el modo multijugador en un juego (con el que estoy bastante familiarizado). En el modelo cliente-servidor, todos los clientes se conectan a un servidor central que administra sus datos. Un cliente enviará entradas y sugerencias al servidor que, después de la verificación, enviará nuevos datos posicionales y de otro tipo a todos los clientes. Puede pensar en el servidor como un proxy de verificación para los clientes. Qué entradas se envían al servidor y qué cantidad de verificación se realiza depende del desarrollador del juego. Cada implementación tendrá sus propios pros y contras.

    Aquí hay un diagrama de ejemplo de una posible relación cliente-servidor:

    imagen.png.546f627413a0cd32d6cd54a18024d4c9.png

    Espero haber interpretado su pregunta correctamente, si es así, solicite más claridad/información. Si está preguntando cómo implementar esto en Leadwerks/Ultra y no solo en conceptos generales, lo siento, no he intentado hacerlo todavía y, por lo tanto, no sería de ayuda.

     

    A concrete question would be, if a car is created from a server, it is seen by all clients, if it is created from a client, none of the other clients will see it?

    It is that I have API of writing code from the client and from the server. Something confusing for me.

     

  5. I have made an update on the loading screen, in this case I have used the Leadwerks GUI progress bar, mars is a 3D model. I think it looks much nicer from my point of view.

    One interesting thing about all this, is that I have focused on the learning process that now I feel like I am not stuttering with leadwerks, I am already speaking fluently. To explain this, before, I used to plant a problem, and a possible solution, this process to a certain extent is usually exhausting, it is necessary to learn concepts, and later to apply them. Now, I already have the problem and the solution and I know how to implement it, so the process is not of learning but of development. 

    Translated with www.DeepL.com/Translator (free version)


    Loding.png

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