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Yue

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Posts posted by Yue

  1.  

    Hi, I have one drawback. From a script hooked to an entity, in the update function, I want to position another entity in the same position. I guess I have to use GetPosition, but I have not the slightest idea. Any suggestions? Entity Camera. Entity Ball. GetPosition camera on ball.

     

     

  2. What I think is that engines are tools, just that. And depending on the skill level we can manipulate those tools or not. The fact is that there are much simpler tools, which seek to hoard a market of people who have no basis in programming, and others on the other hand are sold to programmers who can get the best advantage and advantage to the issue.

    What may be easy for us for another is complicated, but at the level of detail, for example you get better use of a language like c ++ compared to a high level. That's what I think.


  3.  

    I have strange behavior here, when I change the lighting quality of the scene. The problem does not happen if on the stage I have a directional light, where I pause with the escape key, and make the change of quality in the lighting. However if I have a spot light or spot light, when I change the lighting in the menu, the lights go out and the scene is dark. Any suggestions

  4.  

    I do not know much about book trade, however my concern is that I am a Spanish speaker and my English is very basic. What possibilities are there for me to write a book about the Leadwerks engine in Spanish and be able to market it? Someone knows something about it?

     

    Best regard.

  5. Ok, mode no debug.  1570 FPS.

    context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2)

     

     

    So, what's the use of debug mode?, If loading a large stage will be impossible to play to perform the tests.

  6.  

    The right question, how do I look at the frames per second in a final executable?

    When I launch the debugger, I see the information of the FPs, but an executable that is not debug mode, does not have that information.

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