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Posts posted by Yue
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New Base.
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I have dismembered the whole base, and the problem is corrected the shadows of focus light, now, the problem that the walls disappear I will have if I solve it by creating a new base but taking into account several factors of design and testing. The thing is that @Josh a few years ago mentioned that it was because of my nvidia gtx 1050 gpu, now that I have a gtx 1070 of eight gigas, it happens the same.
Possible solutions, create the base in another level, and in the terrain just leave a door to enter it and make the respective level change. Where on the ground will be able to store the rover in a garage.
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The shadow delay is that if I put two focus lights too close together it happens. I think I will implement the debugging information and work based on this.
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https://www.mediafire.com/file/kjn0redkq8hmt5t/AstrocucoX.7z/file
I have problems with the walls disappearing when I am inside the structure. And the focus lights in their shadows have lag
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At this point I am having performance problems on my computer. I will release a test version, I guess I have overdone the use of brushes to create a base.
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2 hours ago, WazMeister said:
Agreed. Humans apply the art and the talent.
Hopefully through perseverance and pratice, I'll refine my artistic skills and talent be able to make something cool in Leadwerks.
I believe I have traveled the same path you have taken. Any questions I am here to give you guidance. My beginnings were also BB, BMX.
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I am one of those who think that machines or video game engines are just tools, the art is in human beings, they are the ones who develop the skills, this is the case, you can say that with a coal as much as with a box of watercolors and brushes you can do great things.
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The problem is that I don't know English, my native language is Spanish. And maybe the answer would be, I've learned a lot of things with Leadwerks.
That's why I don't use Unity or Unreal Engine, or App Game kit, or Godot Engine, or neoaxis, because in the end it's leadwerks is a tool with which I feel very comfortable.
"Thank you for making your game on the Leadwerks engine. I mean, you could have chosen any other engine, for example some more popular one, but you decided to work in this one. If you don't mind, can I ask you something ? Can you please film some tutorials on (and about) this engine or give some advice: what's worth learning, what's worth knowing, what obstacles you have to deal with. I would be very grateful because, apart from the official documentation, there are very few other tutorials. It scares me to try to subdue this monster with zero knowledge about how to work with it, what can it do." -
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Can someone please confirm, lost day here without documentation.
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Working on the mechanics of the Rover.
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30 minutes ago, SpiderPig said:
Nice! 😁
Look at his hand
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DevLog Leadwerks Engine.
in Showcase
Posted
If I remove the sky and terrain, the walls of the facility do not disappear when I rotate the camera. In such a case a solution would be that when I am inside the station I can remove the sky and the terrain, I suppose that with the sky I can remove the material, but I don't know if I can hide the terrain.