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Blog Comments posted by xtreampb
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well i have to run 3 miles once a week and twice a week i am required to do 30 min physical strength training then 30 min of cardio training. So with that and my lack of smoking i should get a decent % of LE3 off.
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Leadwerks 3 begins closed beta test
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Sooo excited. Can't wait for the next stage. I'm ready to put LE3 to the test on my Mac. Maybe try to push some things to linux.
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C++ is C++. It is cross platform code. the goal of LE3 is to be cross platform. So lets not limit ourselves to a particular IDE. As long as the engine is made cross platform why does it matter which IDE LE3 supports. That should be up to the user. Me personally I like net beans. If it does matter how about this, (so this isn't just a rant) have an option to use LE2 or LE3 in the updater however, this may mess with some of the business particulars that josh may have in mind.
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do you have a tutorial on how to link the 2 libs together or could you write one maybe, I'm sure the community would absolutly love it.
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so you can use Dark AI With leadwerks. Just include the necessary headerfiles and link to the dark AI library in you C++ code. Will this still be the case in L3D?
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7-zip would be much nicer to have, it's free and comes with full source code. I bet nobody has a legal license to use WinZIP or WinRAR.
I don't think mac supports 7zip
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Will LE3 work on the new Mountian Lion. Biased off this article you can start testing in x.7.3
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will the graphics be rendering in the background to the memory when you take a call. I know that iOS now multi tasks which means the game is still running in the background in a sorta hibernated state. Also, the engine is requiring Objective-C for the iOS, will our apps require to learn Objective-C, or can we still use C++ and the engine sorta converts it for us.
Left 2 Do
in Development Blog
A blog by Josh in General
Posted
Can you post or msg me this example pelase?