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Rekindled Phoenix

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Blog Comments posted by Rekindled Phoenix

  1. It would be cool later to have some parameters like :

    - walls height

    - type of corners : more or less squarry, or mor or less rounded

     

    I actually have three different sized walls that are specified by the paintbrush. Each brush will determine the theme, like forests, housing, or caves. The smallest of sizes (which will be revealed in a future video) is actually a tunnel algorithm.

     

    Looks to be a awosome idea I wish you luck in bringing it forth into the world.

    Is it just for making dungeons or will there be character and monster creation aswell?

    Awosome either way.

     

    Since this projects is such a daunting task and I am only at the beginning of the project, I have yet to decide on whether enemies will be dynamic, custom, or preset collections.

  2. This is cool. :DYou will do the models in a modular way?And how do you plan to let the user paint floors, walls and choose a specific type of it or let users paint on the Z-Axis too. At the moment its like a Castle Wolfenstein 3D painter. biggrin.png

     

    Yup, the models in the video are modular! Similar to the ones in a previous post shown here: http://bit.ly/zxVk7O The algorithms allow for hundreds of levels using the z-axis, as a type of "pseudo" voxel generation, all using a handful of models.

     

    I want this on my iPad!

     

    I plan on making this mobile compatible smile.png

     

     

     

    Thanks to everyone for the comments!

  3. Wow, that is nice.

     

    Ya, the flexibility is awesome.

     

    I have been playing APB a lot and studying how they layer all hundreds of images. It seems it's procedurally created in memory and applied to the texture of the model. I was trying to accomplish this in Leadwerks, but the decal bug kept killing my framerate...

     

    *cough* texture rotation *cough*

  4. I would think that your time would be more valuable in getting other parts of the upcoming game engine polished.

     

    Marley's Ghost and myself have both created reasonably solid libraries in a reasonable amount of time, both in C# and Lua varieties. I would think with your advanced knowledge, and the assistance of the community, you could create an entirely custom pathing system that is optimized for your engine!

  5. My Fiancee just got an Android, and I will be happily upgrading my phone in under two months.

     

    I'm just glad the firmware is "mostly upgradable" for those that don't have Android v2.2.

     

    iOS seems like more of a pain to upgrade... because you need a whole new phone / contract.

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