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Blog Comments posted by Canardia
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Shadow mapping already works on my Galaxy S2, as I've tested with some self-written demos. I just want to be able to optionally enable it, although most other phones are too slow for it. The Galaxy S2 is an high-end gaming phone.
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How hard is it to enable shadowmapping on mobile? Just copy the original PC shaders and change lightdirection[0] to lightdirection?
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Most new people don't know how skilled and fast Josh is, because in the last few years he has been too busy with the website and developing the next generation of Leadwerks Engine. However, I think that once LE3 is out, we will see amazingly fast bug fixes and new request implementations, since he has then nothing else to take his time. I don't see any reason for LE4 yet, which would be probably voxel based, because there is no real GPU support for voxel based engines yet. Maybe it starts when idTech6 comes out.
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You are like my car, it's also smart!
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Also that is taken care of. Already today, the torrent sites have changing IPs, which can never be shutdown or tracked. They just are there, forever. You really need to find the solution on mental side, not on technological.
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We've seen in the past that acts to try to eliminate piracy, only lead to more piracy. Like the DRM protection, it was supposed to be uncrackable, but it was cracked faster than any other protection so far, because it gave pirates a huge motivation to crack it. Any software can be cracked always, that's a fact that will never change. SOPA will only lead to more piracy as well, because that's the way how things go.
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Maybe you should record in a smaller window then, if you don't have a GTX570 or better. I got good FPS with my 8800GTS in a 800x450 window.
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I noticed that most video capturing programs lower the FPS too much and still give horrible quality in video and audio, but then I tried CamStudio, and it was the only program which could record at high FPS and excellent audio quality. And it's of course free and open source too: http://camstudio.org/
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Instead of making sueing for false copyright infringements illegal, they make them legal with SOPA. So basically SOPA is an organized crime.
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4.
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If you automatically disable sound when pressing the Home button, there should be also an option to let the sound play, because that's sometimes wanted, for example when making a music player with LE3. Not sure if physics can be left running too, but it would be good, if there is some realtime game which depends of physics over time, so it should not stop when pressing Home (Home is actually like Alt-Tab on Windows). But like in Windows, the programmer should be able to choose whether he wants the game to sleep when AppSuspeded() is true, or if he wants it to keep running.
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Leadwerks Engine 2.5 Update Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
That was the 2nd patch, so it's about 84+6, but some files were updated twice, so it's at most 84+6. Probably exactly 88, since 90-2 = 88, and engine.dll and engine_debug.dll were the only files which were updated twice. Not sure what additional 1 file you got, maybe you had changed some file in the SDK and it was then replaced with the official version.
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Leadwerks Engine 2.5 Update Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
So 2.5 is like 2.50, but has more commands and features, OK!
6 files to update.
Update completed in 55 seconds.
CountModelLODEntities is now in the engine.dll and everything compiles fine.
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Leadwerks Engine 2.5 Update Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
84 files to update.
There is now also a Engine_noconsole.exe included, which allows to run Lua games without the additional DOS window.
Update completed in 147 seconds.
It seems the BlitzMax files were forgotten.
The engine.dll seems to be missing CountModelLODEntities, or it is defined wrongly.
The engine.dll has still version number 2.5 which makes it really hard to see if the projects have the latest engine.dll - it should be 2.51 because a header update is needed since there are new commands and features.
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Except when the guys restore a backup over a newer version which has not been backed up yet
Before I would restore a backup, I would take a backup of the current version first.
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Why didn't they try on a test server first? You should never do anything in production, before you know what the problem is.
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It seems the backup still failed a bit, since not all new posts were restored.
I wonder why you need to even touch or restore the database, as the PHP code should be completely seperate from the SQLite3 database.
Also a professional restore should be never done per whole database, but rather write a PHP script which checks for individual records in the actual and backup and only fixes the differences.
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The problem with components is that they don't always play well together, unless they are from the same manufacturer.
And in almost any game, you need all of the components anyway, so a complete library would work often better.
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I so want to use this crowd AI in a mini game like Leeroy Jenkins
You aggro one enemy, run away and because he has aggro on you, every other enemy who sees the enemy who has aggro to you will aggro you too. Soon you have all the enemies chasing your arse.
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Does it also support detours, so the enemy AI can not be predicted so easily? I saw in your code at the end of the video that you set an array on weights to 1.0f, so maybe one could set "wrong" weights to simulate a detour? For example when the shortest path is full of sentry guns and traps, a detour with smaller weights would make the enemy travel a safer path.
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Can the thickness of the Ariadne's String be adjusted, so that it doesn't hug the walls so much?
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I read there are actually 3 render modes for Qt:
1) Native (default)
2) Raster
3) OpenGL
Then there is also a cool demo called WolfenQt, which kinda blows your brain away what Qt can do
Now, I want THAT in LE2, and I got it almost working.
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That's even better then, because then it can use OpenGL drawing to simulate the OS look, which renders much faster than for example Windows XP's native GUI.
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Find the joy in minimalism.
Make a RPG that has the absolute minimum content, but make it functional and playable.
After that, it will be easy to bloat it with more content
A Story of IT
in Development Blog
A blog by Josh in General
Posted
You should have made your own Forum in first place, it would have saved a lot of lost data and time. I've made like 10 different forums from scratch, so it's not really a big deal, takes about 2 days to make a whole new forum software, and it's fun