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Kazar

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Everything posted by Kazar

  1. float seed = mod(apptime / 100.0 * 0.25,360.0); I think changing the "apptime / 100.0" should do something. Then, of course, I could be completely off the track here.
  2. Thanks. This is a lot better looking alpha for my purposes, but the problem now is that I can't seem to do two sided alpha for e.g. fence by cullface=0. Any workaround, or do I simply make two planes facing opposite sides? Edit: played around with it and got it working for my scene.
  3. Could you paste your alpha blend .mat file, please?
  4. Has anyone got this one to work with LE 2.31?
  5. Baked one will do. I was a little surprised that there was no example of this in the Leadwerks Wiki. As I understand, this isn't really that rare of a method for adding some realism to glass/visors/etc.
  6. There is a dead link to a demo of the effects.
  7. All I see is a mention of cubemap reflections. Nothing of how to actually do it.
  8. Specular maps can only take you so far. Is there any implementation of cubemap reflections yet?
  9. But every other human being on this planet will notice it, at least subconsciously.
  10. Oh, I've seen Visual Studio do lots of things for no apparent reason
  11. So, what is the solution based on?
  12. I really like the look of that scene.. maybe its the color of the lights.
  13. Opacity mapping without skipping half of the alpha-channel values works without _alphablend shaders?
  14. Yeah and you are absolutely right. I think those 3D ribbons would be perfect for my purposes. No idea how to do them, yet.
  15. I found out that using 4 emitters (4 jet engines) for contrails per plane for 50 airplanes wasn't such a good idea for my airport management game
  16. I'd like to hear about 3D ribbons.
  17. Steam games can be cracked too. And steam based multiplayer of those games.. I've seen it happen.
  18. Thanks a lot this problem had been a real stopper.
  19. Oh, sure Write the complete finished code (of my short example) for me so I can compare it to what I have done so far.
  20. Ah, I see. So it would be the same as using global variables for each one of them. Writing class code atm.. with the help of a tutorial.
  21. Actually, I did read about structs (wrote a nice paper note about it to learn) but for some reason came to conclusion it wasn't what I needed. Seems I was wrong, though. I will eventually move to C++ but it seems I have a lot to learn about C still Thanks for the help, I think I'll use the C++ class, since it seems more straightforward.
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