I don't see any change in the entity cull time using a group with all the entities in it. Am I doing something wrong here?
I get 25-29ms entity cull time with and without a group. Am I doing something wrong here?
TGroup boksit = CreateGroup();
TEntity boxarr[100][100] = {NULL};
TEntity box = CreateCube();
PaintEntity(box,LoadMaterial("abstract::concrete.mat"));
ScaleEntity(box, Vec3(0.85));
for(int x=0;x<=99;x++){
for(int y=0;y<=99;y++){
boxarr[x][y] = CopyEntity(box);
SetEntityGroup(boxarr[x][y], boksit);
PositionEntity(boxarr[x][y], Vec3(x-50,0,y-50));
}
}